// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using NUnit.Framework; using osu.Game.Beatmaps; using osu.Game.Rulesets.Taiko.Objects; namespace osu.Game.Rulesets.Taiko.Tests { public class TestSceneSwellJudgements : TestSceneTaikoPlayer { [Test] public void TestZeroTickTimeOffsets() { AddUntilStep("gameplay finished", () => Player.ScoreProcessor.HasCompleted); AddAssert("all tick offsets are 0", () => Player.Results.Where(r => r.HitObject is SwellTick).All(r => r.TimeOffset == 0)); } protected override bool Autoplay => true; protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) { var beatmap = new Beatmap { BeatmapInfo = { Ruleset = new TaikoRuleset().RulesetInfo }, HitObjects = { new Swell { StartTime = 1000, Duration = 1000, } } }; return beatmap; } } }