// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using osu.Framework.Input; using osu.Game.Graphics; using OpenTK.Input; using osu.Framework.Graphics.Containers; using OpenTK.Graphics; namespace osu.Game.Screens.Play { public class PauseOverlay : InGameOverlay { public Action OnResume; protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) { if (args.Key == Key.Escape) { if (State == Visibility.Hidden) return false; OnResume(); return true; } return base.OnKeyDown(state, args); } protected override void AddButtons(OsuColour colours) { AddButton(@"Continue", colours.Green, OnResume); AddButton(@"Retry", colours.YellowDark, OnRetry); AddButton(@"Quit to Main Menu", new Color4(170, 27, 39, 255), OnQuit); } } }