// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Input; using osu.Framework.MathUtils; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Input.Handlers; using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Configuration; using osu.Game.Rulesets.Mania.Mods; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Replays; using osu.Game.Rulesets.Mania.Scoring; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI.Scrolling; using osuTK; namespace osu.Game.Rulesets.Mania.UI { public class ManiaRulesetContainer : ScrollingRulesetContainer { public new ManiaBeatmap Beatmap => (ManiaBeatmap)base.Beatmap; public IEnumerable BarLines; protected new ManiaConfigManager Config => (ManiaConfigManager)base.Config; private readonly Bindable configDirection = new Bindable(); public ManiaRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) : base(ruleset, beatmap) { // Generate the bar lines double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue; var timingPoints = Beatmap.ControlPointInfo.TimingPoints; var barLines = new List(); for (int i = 0; i < timingPoints.Count; i++) { TimingControlPoint point = timingPoints[i]; // Stop on the beat before the next timing point, or if there is no next timing point stop slightly past the last object double endTime = i < timingPoints.Count - 1 ? timingPoints[i + 1].Time - point.BeatLength : lastObjectTime + point.BeatLength * (int)point.TimeSignature; int index = 0; for (double t = timingPoints[i].Time; Precision.DefinitelyBigger(endTime, t); t += point.BeatLength, index++) { barLines.Add(new BarLine { StartTime = t, ControlPoint = point, BeatIndex = index }); } } BarLines = barLines; } [BackgroundDependencyLoader] private void load() { BarLines.ForEach(Playfield.Add); Config.BindWith(ManiaSetting.ScrollDirection, configDirection); configDirection.BindValueChanged(v => Direction.Value = (ScrollingDirection)v, true); Config.BindWith(ManiaSetting.ScrollTime, TimeRange); } /// /// Retrieves the column that intersects a screen-space position. /// /// The screen-space position. /// The column which intersects with . public Column GetColumnByPosition(Vector2 screenSpacePosition) => Playfield.GetColumnByPosition(screenSpacePosition); protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages) { Anchor = Anchor.Centre, Origin = Anchor.Centre, }; public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this); public override int Variant => (int)(Mods.OfType().FirstOrDefault()?.PlayfieldType ?? PlayfieldType.Single) + Beatmap.TotalColumns; public override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant); public override DrawableHitObject GetVisualRepresentation(ManiaHitObject h) { switch (h) { case HoldNote holdNote: return new DrawableHoldNote(holdNote); case Note note: return new DrawableNote(note); default: return null; } } protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay); } }