// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using System;
using osu.Framework.Graphics.Sprites;

namespace osu.Game.Rulesets.Mods
{
    public interface IMod : IEquatable<IMod>
    {
        /// <summary>
        /// The shortened name of this mod.
        /// </summary>
        string Acronym { get; }

        /// <summary>
        /// The name of this mod.
        /// </summary>
        string Name { get; }

        /// <summary>
        /// The user readable description of this mod.
        /// </summary>
        string Description { get; }

        /// <summary>
        /// The type of this mod.
        /// </summary>
        ModType Type { get; }

        /// <summary>
        /// The icon of this mod.
        /// </summary>
        IconUsage? Icon { get; }

        /// <summary>
        /// Whether this mod is playable by an end user.
        /// Should be <c>false</c> for cases where the user is not interacting with the game (so it can be excluded from multiplayer selection, for example).
        /// </summary>
        bool UserPlayable { get; }

        /// <summary>
        /// Whether this mod is valid for multiplayer matches.
        /// Should be <c>false</c> for mods that make gameplay duration dependent on user input (e.g. <see cref="ModAdaptiveSpeed"/>).
        /// </summary>
        bool ValidForMultiplayer { get; }

        /// <summary>
        /// Whether this mod is valid as a free mod in multiplayer matches.
        /// Should be <c>false</c> for mods that affect the gameplay duration (e.g. <see cref="ModRateAdjust"/> and <see cref="ModTimeRamp"/>).
        /// </summary>
        bool ValidForMultiplayerAsFreeMod { get; }

        /// <summary>
        /// Create a fresh <see cref="Mod"/> instance based on this mod.
        /// </summary>
        Mod CreateInstance() => (Mod)Activator.CreateInstance(GetType());
    }
}