// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Threading; using System.Threading.Tasks; using JetBrains.Annotations; using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Textures; using osu.Framework.IO.Stores; using osu.Framework.Platform; using osu.Framework.Testing; using osu.Framework.Threading; using osu.Framework.Utils; using osu.Game.Audio; using osu.Game.Database; using osu.Game.IO; using osu.Game.IO.Archives; using osu.Game.Overlays.Notifications; namespace osu.Game.Skinning { /// /// Handles the storage and retrieval of s. /// /// /// This is also exposed and cached as to allow for any component to potentially have skinning support. /// For gameplay components, see which adds extra legacy and toggle logic that may affect the lookup process. /// [ExcludeFromDynamicCompile] public class SkinManager : ISkinSource, IStorageResourceProvider, IModelImporter { private readonly AudioManager audio; private readonly Scheduler scheduler; private readonly GameHost host; private readonly IResourceStore resources; public readonly Bindable CurrentSkin = new Bindable(); public readonly Bindable> CurrentSkinInfo = new Bindable>(Skinning.DefaultSkin.CreateInfo().ToLiveUnmanaged()) { Default = Skinning.DefaultSkin.CreateInfo().ToLiveUnmanaged() }; private readonly SkinModelManager skinModelManager; private readonly RealmContextFactory contextFactory; private readonly IResourceStore userFiles; /// /// The default skin. /// public Skin DefaultSkin { get; } /// /// The default legacy skin. /// public Skin DefaultLegacySkin { get; } public SkinManager(Storage storage, RealmContextFactory contextFactory, GameHost host, IResourceStore resources, AudioManager audio, Scheduler scheduler) { this.contextFactory = contextFactory; this.audio = audio; this.scheduler = scheduler; this.host = host; this.resources = resources; userFiles = new StorageBackedResourceStore(storage.GetStorageForDirectory("files")); skinModelManager = new SkinModelManager(storage, contextFactory, host, this); var defaultSkins = new[] { DefaultLegacySkin = new DefaultLegacySkin(this), DefaultSkin = new DefaultSkin(this), }; // Ensure the default entries are present. using (var context = contextFactory.CreateContext()) using (var transaction = context.BeginWrite()) { foreach (var skin in defaultSkins) { if (context.Find(skin.SkinInfo.ID) == null) context.Add(skin.SkinInfo.Value); } transaction.Commit(); } CurrentSkinInfo.ValueChanged += skin => CurrentSkin.Value = skin.NewValue.PerformRead(GetSkin); CurrentSkin.Value = DefaultSkin; CurrentSkin.ValueChanged += skin => { if (!skin.NewValue.SkinInfo.Equals(CurrentSkinInfo.Value)) throw new InvalidOperationException($"Setting {nameof(CurrentSkin)}'s value directly is not supported. Use {nameof(CurrentSkinInfo)} instead."); SourceChanged?.Invoke(); }; } public void SelectRandomSkin() { using (var context = contextFactory.CreateContext()) { // choose from only user skins, removing the current selection to ensure a new one is chosen. var randomChoices = context.All().Where(s => !s.DeletePending && s.ID != CurrentSkinInfo.Value.ID).ToArray(); if (randomChoices.Length == 0) { CurrentSkinInfo.Value = Skinning.DefaultSkin.CreateInfo().ToLiveUnmanaged(); return; } var chosen = randomChoices.ElementAt(RNG.Next(0, randomChoices.Length)); CurrentSkinInfo.Value = chosen.ToLive(contextFactory); } } /// /// Retrieve a instance for the provided /// /// The skin to lookup. /// A instance correlating to the provided . public Skin GetSkin(SkinInfo skinInfo) => skinInfo.CreateInstance(this); /// /// Ensure that the current skin is in a state it can accept user modifications. /// This will create a copy of any internal skin and being tracking in the database if not already. /// public void EnsureMutableSkin() { CurrentSkinInfo.Value.PerformRead(s => { if (!s.Protected) return; // if the user is attempting to save one of the default skin implementations, create a copy first. var result = skinModelManager.Import(new SkinInfo { Name = s.Name + @" (modified)", Creator = s.Creator, InstantiationInfo = s.InstantiationInfo, }).GetResultSafely(); if (result != null) { // save once to ensure the required json content is populated. // currently this only happens on save. result.PerformRead(skin => Save(skin.CreateInstance(this))); CurrentSkinInfo.Value = result; } }); } public void Save(Skin skin) { if (!skin.SkinInfo.IsManaged) throw new InvalidOperationException($"Attempting to save a skin which is not yet tracked. Call {nameof(EnsureMutableSkin)} first."); skinModelManager.Save(skin); } /// /// Perform a lookup query on available s. /// /// The query. /// The first result for the provided query, or null if no results were found. public ILive Query(Expression> query) { using (var context = contextFactory.CreateContext()) return context.All().FirstOrDefault(query)?.ToLive(contextFactory); } public event Action SourceChanged; public Drawable GetDrawableComponent(ISkinComponent component) => lookupWithFallback(s => s.GetDrawableComponent(component)); public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => lookupWithFallback(s => s.GetTexture(componentName, wrapModeS, wrapModeT)); public ISample GetSample(ISampleInfo sampleInfo) => lookupWithFallback(s => s.GetSample(sampleInfo)); public IBindable GetConfig(TLookup lookup) => lookupWithFallback(s => s.GetConfig(lookup)); public ISkin FindProvider(Func lookupFunction) { foreach (var source in AllSources) { if (lookupFunction(source)) return source; } return null; } public IEnumerable AllSources { get { yield return CurrentSkin.Value; if (CurrentSkin.Value is LegacySkin && CurrentSkin.Value != DefaultLegacySkin) yield return DefaultLegacySkin; if (CurrentSkin.Value != DefaultSkin) yield return DefaultSkin; } } private T lookupWithFallback(Func lookupFunction) where T : class { foreach (var source in AllSources) { if (lookupFunction(source) is T skinSourced) return skinSourced; } return null; } #region IResourceStorageProvider AudioManager IStorageResourceProvider.AudioManager => audio; IResourceStore IStorageResourceProvider.Resources => resources; IResourceStore IStorageResourceProvider.Files => userFiles; RealmContextFactory IStorageResourceProvider.RealmContextFactory => contextFactory; IResourceStore IStorageResourceProvider.CreateTextureLoaderStore(IResourceStore underlyingStore) => host.CreateTextureLoaderStore(underlyingStore); #endregion #region Implementation of IModelImporter public Action PostNotification { set => skinModelManager.PostNotification = value; } public Action>> PostImport { set => skinModelManager.PostImport = value; } public Task Import(params string[] paths) { return skinModelManager.Import(paths); } public Task Import(params ImportTask[] tasks) { return skinModelManager.Import(tasks); } public IEnumerable HandledExtensions => skinModelManager.HandledExtensions; public Task>> Import(ProgressNotification notification, params ImportTask[] tasks) { return skinModelManager.Import(notification, tasks); } public Task> Import(ImportTask task, bool lowPriority = false, CancellationToken cancellationToken = default) { return skinModelManager.Import(task, lowPriority, cancellationToken); } public Task> Import(ArchiveReader archive, bool lowPriority = false, CancellationToken cancellationToken = default) { return skinModelManager.Import(archive, lowPriority, cancellationToken); } public Task> Import(SkinInfo item, ArchiveReader archive = null, bool lowPriority = false, CancellationToken cancellationToken = default) { return skinModelManager.Import(item, archive, lowPriority, cancellationToken); } #endregion #region Implementation of IModelManager public void Delete([CanBeNull] Expression> filter = null, bool silent = false) { using (var context = contextFactory.CreateContext()) { var items = context.All() .Where(s => !s.Protected && !s.DeletePending); if (filter != null) items = items.Where(filter); // check the removed skin is not the current user choice. if it is, switch back to default. Guid currentUserSkin = CurrentSkinInfo.Value.ID; if (items.Any(s => s.ID == currentUserSkin)) scheduler.Add(() => CurrentSkinInfo.Value = Skinning.DefaultSkin.CreateInfo().ToLiveUnmanaged()); skinModelManager.Delete(items.ToList(), silent); } } #endregion } }