// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Game.Skinning; using osuTK; namespace osu.Game.Rulesets.Catch.UI { public class CatcherSprite : SkinnableDrawable { protected override bool ApplySizeRestrictionsToDefault => true; public CatcherSprite(CatcherAnimationState state) : base(new CatchSkinComponent(componentFromState(state)), _ => new DefaultCatcherSprite(state), confineMode: ConfineMode.ScaleToFit) { RelativeSizeAxes = Axes.None; Size = new Vector2(CatcherArea.CATCHER_SIZE); // Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling. OriginPosition = new Vector2(0.5f, 0.06f) * CatcherArea.CATCHER_SIZE; } private static CatchSkinComponents componentFromState(CatcherAnimationState state) { switch (state) { case CatcherAnimationState.Fail: return CatchSkinComponents.CatcherFail; case CatcherAnimationState.Kiai: return CatchSkinComponents.CatcherKiai; default: return CatchSkinComponents.CatcherIdle; } } private class DefaultCatcherSprite : Sprite { private readonly CatcherAnimationState state; public DefaultCatcherSprite(CatcherAnimationState state) { this.state = state; } [BackgroundDependencyLoader] private void load(TextureStore textures) { Texture = textures.Get($"Gameplay/catch/fruit-catcher-{state.ToString().ToLower()}"); } } } }