// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Online.Rooms; using osu.Game.Screens.OnlinePlay.Multiplayer.Match; namespace osu.Game.Tests.Visual.Multiplayer { public class TestSceneMultiplayerMatchFooter : MultiplayerTestScene { [Cached] private readonly OnlinePlayBeatmapAvailabilityTracker availablilityTracker = new OnlinePlayBeatmapAvailabilityTracker(); [BackgroundDependencyLoader] private void load() { Child = new MultiplayerMatchFooter { Anchor = Anchor.Centre, Origin = Anchor.Centre, Height = 50 }; } } }