// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using MessagePack; using Newtonsoft.Json; using osu.Game.Rulesets.Replays; using osuTK; namespace osu.Game.Replays.Legacy { [MessagePackObject] public class LegacyReplayFrame : ReplayFrame { [JsonIgnore] [IgnoreMember] public Vector2 Position => new Vector2(MouseX ?? 0, MouseY ?? 0); [Key(1)] public float? MouseX; [Key(2)] public float? MouseY; [JsonIgnore] [IgnoreMember] public bool MouseLeft => MouseLeft1 || MouseLeft2; [JsonIgnore] [IgnoreMember] public bool MouseRight => MouseRight1 || MouseRight2; [JsonIgnore] [IgnoreMember] public bool MouseLeft1 => ButtonState.HasFlag(ReplayButtonState.Left1); [JsonIgnore] [IgnoreMember] public bool MouseRight1 => ButtonState.HasFlag(ReplayButtonState.Right1); [JsonIgnore] [IgnoreMember] public bool MouseLeft2 => ButtonState.HasFlag(ReplayButtonState.Left2); [JsonIgnore] [IgnoreMember] public bool MouseRight2 => ButtonState.HasFlag(ReplayButtonState.Right2); [Key(3)] public ReplayButtonState ButtonState; public LegacyReplayFrame(double time, float? mouseX, float? mouseY, ReplayButtonState buttonState) : base(time) { MouseX = mouseX; MouseY = mouseY; ButtonState = buttonState; } public override string ToString() { return $"{Time}\t({MouseX},{MouseY})\t{MouseLeft}\t{MouseRight}\t{MouseLeft1}\t{MouseRight1}\t{MouseLeft2}\t{MouseRight2}\t{ButtonState}"; } } }