// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Audio.Track; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Testing; using osu.Framework.Utils; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Rulesets.Osu; using osu.Game.Screens.Play; using osuTK.Graphics; namespace osu.Game.Tests.Visual.UserInterface { [TestFixture] public partial class TestSceneBeatSyncedContainer : OsuTestScene { private TestBeatSyncedContainer beatContainer; private MasterGameplayClockContainer gameplayClockContainer; [SetUpSteps] public void SetUpSteps() { AddStep("Set beatmap", () => { Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo); }); AddStep("Create beat sync container", () => { Children = new Drawable[] { gameplayClockContainer = new MasterGameplayClockContainer(Beatmap.Value, 0) { Child = beatContainer = new TestBeatSyncedContainer { Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, }, } }; }); AddStep("Start playback", () => gameplayClockContainer.Start()); } [TestCase(false)] [TestCase(true)] public void TestDisallowMistimedEventFiring(bool allowMistimed) { int? lastBeatIndex = null; double? lastActuationTime = null; TimingControlPoint lastTimingPoint = null; AddStep($"set mistimed to {(allowMistimed ? "allowed" : "disallowed")}", () => beatContainer.AllowMistimedEventFiring = allowMistimed); AddStep("Set time before zero", () => { beatContainer.NewBeat = (i, timingControlPoint, _, _) => { lastActuationTime = gameplayClockContainer.CurrentTime; lastTimingPoint = timingControlPoint; lastBeatIndex = i; beatContainer.NewBeat = null; }; gameplayClockContainer.Seek(-1000); }); AddUntilStep("wait for trigger", () => lastBeatIndex != null); if (!allowMistimed) { AddAssert("trigger is near beat length", () => lastActuationTime != null && lastBeatIndex != null && Precision.AlmostEquals(lastTimingPoint.Time + lastBeatIndex.Value * lastTimingPoint.BeatLength, lastActuationTime.Value, BeatSyncedContainer.MISTIMED_ALLOWANCE)); } else { AddAssert("trigger is not near beat length", () => lastActuationTime != null && lastBeatIndex != null && !Precision.AlmostEquals(lastTimingPoint.Time + lastBeatIndex.Value * lastTimingPoint.BeatLength, lastActuationTime.Value, BeatSyncedContainer.MISTIMED_ALLOWANCE)); } } [Test] public void TestNegativeBeatsStillUsingBeatmapTiming() { int? lastBeatIndex = null; double? lastBpm = null; AddStep("Set time before zero", () => { beatContainer.NewBeat = (i, timingControlPoint, _, _) => { lastBeatIndex = i; lastBpm = timingControlPoint.BPM; }; gameplayClockContainer.Seek(-1000); }); AddUntilStep("wait for trigger", () => lastBpm != null); AddAssert("bpm is from beatmap", () => lastBpm != null && Precision.AlmostEquals(lastBpm.Value, 128)); AddAssert("beat index is less than zero", () => lastBeatIndex < 0); } [Test] public void TestIdleBeatOnPausedClock() { double? lastBpm = null; AddStep("bind event", () => { beatContainer.NewBeat = (_, timingControlPoint, _, _) => lastBpm = timingControlPoint.BPM; }); AddUntilStep("wait for trigger", () => lastBpm != null); AddAssert("bpm is from beatmap", () => lastBpm != null && Precision.AlmostEquals(lastBpm.Value, 128)); AddStep("pause gameplay clock", () => { lastBpm = null; gameplayClockContainer.Stop(); }); AddUntilStep("wait for trigger", () => lastBpm != null); AddAssert("bpm is default", () => lastBpm != null && Precision.AlmostEquals(lastBpm.Value, 60)); } [TestCase(true)] [TestCase(false)] public void TestEarlyActivationEffectPoint(bool earlyActivating) { double earlyActivationMilliseconds = earlyActivating ? 100 : 0; ControlPoint actualEffectPoint = null; AddStep($"set early activation to {earlyActivationMilliseconds}", () => beatContainer.EarlyActivationMilliseconds = earlyActivationMilliseconds); AddStep("seek before kiai effect point", () => { ControlPoint expectedEffectPoint = Beatmap.Value.Beatmap.ControlPointInfo.EffectPoints.First(ep => ep.KiaiMode); actualEffectPoint = null; beatContainer.AllowMistimedEventFiring = false; beatContainer.NewBeat = (_, _, effectControlPoint, _) => { if (Precision.AlmostEquals(gameplayClockContainer.CurrentTime + earlyActivationMilliseconds, expectedEffectPoint.Time, BeatSyncedContainer.MISTIMED_ALLOWANCE)) actualEffectPoint = effectControlPoint; }; gameplayClockContainer.Seek(expectedEffectPoint.Time - earlyActivationMilliseconds); }); AddUntilStep("wait for effect point", () => actualEffectPoint != null); AddAssert("effect has kiai", () => actualEffectPoint != null && ((EffectControlPoint)actualEffectPoint).KiaiMode); } private partial class TestBeatSyncedContainer : BeatSyncedContainer { private const int flash_layer_height = 150; public new bool AllowMistimedEventFiring { get => base.AllowMistimedEventFiring; set => base.AllowMistimedEventFiring = value; } public new double EarlyActivationMilliseconds { get => base.EarlyActivationMilliseconds; set => base.EarlyActivationMilliseconds = value; } private readonly InfoString timingPointCount; private readonly InfoString currentTimingPoint; private readonly InfoString beatCount; private readonly InfoString currentBeat; private readonly InfoString beatsPerMinute; private readonly InfoString adjustedBeatLength; private readonly InfoString timeUntilNextBeat; private readonly InfoString timeSinceLastBeat; private readonly InfoString currentTime; private readonly Box flashLayer; public TestBeatSyncedContainer() { RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; Children = new Drawable[] { new Container { Name = @"Info Layer", Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, AutoSizeAxes = Axes.Both, Margin = new MarginPadding { Bottom = flash_layer_height }, Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = Color4.Black.Opacity(150), }, new FillFlowContainer { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, AutoSizeAxes = Axes.Both, Direction = FillDirection.Vertical, Children = new Drawable[] { currentTime = new InfoString(@"Current time"), timingPointCount = new InfoString(@"Timing points amount"), currentTimingPoint = new InfoString(@"Current timing point"), beatCount = new InfoString(@"Beats amount (in the current timing point)"), currentBeat = new InfoString(@"Current beat"), beatsPerMinute = new InfoString(@"BPM"), adjustedBeatLength = new InfoString(@"Adjusted beat length"), timeUntilNextBeat = new InfoString(@"Time until next beat"), timeSinceLastBeat = new InfoString(@"Time since last beat"), } } } }, new Container { Name = @"Color indicator", Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, RelativeSizeAxes = Axes.X, Height = flash_layer_height, Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = Color4.Black, }, flashLayer = new Box { RelativeSizeAxes = Axes.Both, Colour = Color4.White, Alpha = 0, } } } }; } private List timingPoints => BeatSyncSource.ControlPoints?.TimingPoints.ToList(); private TimingControlPoint getNextTimingPoint(TimingControlPoint current) { if (ReferenceEquals(timingPoints[^1], current)) return current; int index = timingPoints.IndexOf(current); // -1 means that this is a "default beat" return index == -1 ? current : timingPoints[index + 1]; } private int calculateBeatCount(TimingControlPoint current) { if (timingPoints.Count == 0) return 0; if (ReferenceEquals(timingPoints[^1], current)) { return (int)Math.Ceiling((BeatSyncSource.Clock.CurrentTime - current.Time) / current.BeatLength); } return (int)Math.Ceiling((getNextTimingPoint(current).Time - current.Time) / current.BeatLength); } protected override void Update() { base.Update(); timeUntilNextBeat.Value = TimeUntilNextBeat; timeSinceLastBeat.Value = TimeSinceLastBeat; currentTime.Value = BeatSyncSource.Clock.CurrentTime; } public Action NewBeat; protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes) { base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes); timingPointCount.Value = timingPoints.Count; currentTimingPoint.Value = timingPoints.IndexOf(timingPoint); beatCount.Value = calculateBeatCount(timingPoint); currentBeat.Value = beatIndex; beatsPerMinute.Value = 60000 / timingPoint.BeatLength; adjustedBeatLength.Value = timingPoint.BeatLength; flashLayer.FadeOutFromOne(timingPoint.BeatLength / 4); NewBeat?.Invoke(beatIndex, timingPoint, effectPoint, amplitudes); } } private partial class InfoString : FillFlowContainer { private const int text_size = 20; private const int margin = 7; private readonly OsuSpriteText valueText; public double Value { set => valueText.Text = $"{value:0.##}"; } public InfoString(string header) { AutoSizeAxes = Axes.Both; Direction = FillDirection.Horizontal; Add(new OsuSpriteText { Text = header + @": ", Font = OsuFont.GetFont(size: text_size) }); Add(valueText = new OsuSpriteText { Font = OsuFont.GetFont(size: text_size) }); Margin = new MarginPadding(margin); } } } }