// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Textures; using osu.Game.Graphics; using osuTK; namespace osu.Game.Tests.Visual.Gameplay { [TestFixture] public partial class TestSceneParticleExplosion : OsuTestScene { private ParticleExplosion explosion; [BackgroundDependencyLoader] private void load(TextureStore textures) { AddStep("create initial", () => { Child = explosion = new ParticleExplosion(textures.Get("Cursor/cursortrail"), 150, 1200) { Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(400) }; }); AddWaitStep("wait for playback", 5); AddRepeatStep(@"restart animation", () => { explosion.Restart(); }, 10); } } }