// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Skinning; using osuTK; namespace osu.Game.Rulesets.Osu.Skinning { public abstract class LegacySpinner : CompositeDrawable { protected const float SPRITE_SCALE = 0.625f; protected DrawableSpinner DrawableSpinner { get; private set; } private Sprite spin; [BackgroundDependencyLoader] private void load(DrawableHitObject drawableHitObject, ISkinSource source) { RelativeSizeAxes = Axes.Both; DrawableSpinner = (DrawableSpinner)drawableHitObject; AddRangeInternal(new[] { spin = new Sprite { Anchor = Anchor.Centre, Origin = Anchor.Centre, Depth = float.MinValue, Texture = source.GetTexture("spinner-spin"), Scale = new Vector2(SPRITE_SCALE), Y = 120 // todo: make match roughly? }, }); } protected override void LoadComplete() { base.LoadComplete(); DrawableSpinner.ApplyCustomUpdateState += UpdateStateTransforms; UpdateStateTransforms(DrawableSpinner, DrawableSpinner.State.Value); } protected virtual void UpdateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state) { switch (drawableHitObject) { case DrawableSpinner d: double fadeOutLength = Math.Min(400, d.HitObject.Duration); using (BeginAbsoluteSequence(drawableHitObject.HitStateUpdateTime - fadeOutLength, true)) spin.FadeOutFromOne(fadeOutLength); break; case DrawableSpinnerTick d: if (state == ArmedState.Hit) { using (BeginAbsoluteSequence(d.HitStateUpdateTime, true)) spin.FadeOut(300); } break; } } protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); if (DrawableSpinner != null) DrawableSpinner.ApplyCustomUpdateState -= UpdateStateTransforms; } } }