// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Overlays; using osu.Game.Overlays.Mods; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Mods; namespace osu.Game.Tests.Visual.UserInterface { public partial class TestSceneModCustomisationPanel : OsuManualInputManagerTestScene { [Cached] private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine); [SetUp] public void SetUp() => Schedule(() => { Child = new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding(20f), Child = new ModCustomisationPanel { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Width = 400f, State = { Value = Visibility.Visible }, SelectedMods = { BindTarget = SelectedMods }, } }; }); [Test] public void TestDisplay() { AddStep("set DT", () => SelectedMods.Value = new[] { new OsuModDoubleTime() }); AddStep("set DA", () => SelectedMods.Value = new Mod[] { new OsuModDifficultyAdjust() }); AddStep("set FL+WU+DA+AD", () => SelectedMods.Value = new Mod[] { new OsuModFlashlight(), new ModWindUp(), new OsuModDifficultyAdjust(), new OsuModApproachDifferent() }); AddStep("set empty", () => SelectedMods.Value = Array.Empty()); } } }