// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Scoring; using osu.Game.Tests.Visual; namespace osu.Game.Tests.Gameplay { [HeadlessTest] public class TestSceneScoreProcessor : OsuTestScene { [Test] public void TestNoScoreIncreaseFromMiss() { var beatmap = new Beatmap { HitObjects = { new TestHitObject() } }; var scoreProcessor = new ScoreProcessor(); scoreProcessor.ApplyBeatmap(beatmap); // Apply a miss judgement scoreProcessor.ApplyResult(new JudgementResult(new TestHitObject(), new TestJudgement()) { Type = HitResult.Miss }); Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(0.0)); } private class TestHitObject : HitObject { public override Judgement CreateJudgement() => new TestJudgement(); } private class TestJudgement : Judgement { protected override int NumericResultFor(HitResult result) => 100; } } }