// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.Collections.Generic; using System.Linq; using osu.Framework.Input.StateChanges; using osu.Game.Rulesets.Replays; namespace osu.Game.Rulesets.Mania.Replays { internal class ManiaFramedReplayInputHandler : FramedReplayInputHandler<ManiaReplayFrame> { public ManiaFramedReplayInputHandler(Replay replay) : base(replay) { } protected override bool IsImportant(ManiaReplayFrame frame) => frame.Actions.Any(); public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<ManiaAction> { PressedActions = CurrentFrame.Actions } }; } }