// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Input; using osu.Game.Configuration; using osu.Game.Graphics.UserInterface; namespace osu.Game.Overlays.Settings.Sections.Input { public class MouseSettings : SettingsSubsection { protected override string Header => "Mouse"; private readonly BindableBool rawInputToggle = new BindableBool(); private Bindable activeInputHandlers; private SensitivitySetting sensitivity; [BackgroundDependencyLoader] private void load(OsuConfigManager osuConfig, FrameworkConfigManager config) { activeInputHandlers = config.GetBindable(FrameworkSetting.ActiveInputHandlers); rawInputToggle.Value = activeInputHandlers.Value.Contains("Raw"); Children = new Drawable[] { new SettingsCheckbox { LabelText = "Raw Input", Bindable = rawInputToggle }, sensitivity = new SensitivitySetting { LabelText = "Cursor Sensitivity", Bindable = config.GetBindable(FrameworkSetting.CursorSensitivity) }, new SettingsEnumDropdown { LabelText = "Confine mouse cursor to window", Bindable = config.GetBindable(FrameworkSetting.ConfineMouseMode), }, new SettingsCheckbox { LabelText = "Disable mouse wheel during gameplay", Bindable = osuConfig.GetBindable(OsuSetting.MouseDisableWheel) }, new SettingsCheckbox { LabelText = "Disable mouse buttons during gameplay", Bindable = osuConfig.GetBindable(OsuSetting.MouseDisableButtons) }, }; rawInputToggle.ValueChanged += enabled => { // this is temporary until we support per-handler settings. const string raw_mouse_handler = @"OpenTKRawMouseHandler"; const string standard_mouse_handler = @"OpenTKMouseHandler"; activeInputHandlers.Value = enabled ? activeInputHandlers.Value.Replace(standard_mouse_handler, raw_mouse_handler) : activeInputHandlers.Value.Replace(raw_mouse_handler, standard_mouse_handler); sensitivity.Bindable.Disabled = !enabled; }; rawInputToggle.TriggerChange(); } private class SensitivitySetting : SettingsSlider { public override Bindable Bindable { get { return ((SensitivitySlider)Control).Sensitivity; } set { BindableDouble doubleValue = (BindableDouble)value; // create a second layer of bindable so we can only handle state changes when not being dragged. ((SensitivitySlider)Control).Sensitivity = doubleValue; // this bindable will still act as the "interactive" bindable displayed during a drag. base.Bindable = new BindableDouble(doubleValue.Value) { MinValue = doubleValue.MinValue, MaxValue = doubleValue.MaxValue }; // one-way binding to update the sliderbar with changes from external actions. doubleValue.DisabledChanged += disabled => base.Bindable.Disabled = disabled; doubleValue.ValueChanged += newValue => base.Bindable.Value = newValue; } } } private class SensitivitySlider : OsuSliderBar { public Bindable Sensitivity; public SensitivitySlider() { KeyboardStep = 0.01f; Current.ValueChanged += newValue => { if (!isDragging && Sensitivity != null) Sensitivity.Value = newValue; }; } private bool isDragging; protected override bool OnDragStart(InputState state) { isDragging = true; return base.OnDragStart(state); } protected override bool OnDragEnd(InputState state) { isDragging = false; Current.TriggerChange(); return base.OnDragEnd(state); } public override string TooltipText => Current.Disabled ? "Enable raw input to adjust sensitivity" : Current.Value.ToString(@"0.##x"); } } }