// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Diagnostics; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Skinning; using osuTK; using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.Skinning.Legacy { public partial class LegacyReverseArrow : CompositeDrawable { [Resolved(canBeNull: true)] private DrawableHitObject? drawableHitObject { get; set; } private Drawable proxy = null!; private Bindable accentColour = null!; private bool textureIsDefaultSkin; private Drawable arrow = null!; [BackgroundDependencyLoader] private void load(ISkinSource skinSource) { AutoSizeAxes = Axes.Both; string lookupName = new OsuSkinComponentLookup(OsuSkinComponents.ReverseArrow).LookupName; var skin = skinSource.FindProvider(s => s.GetTexture(lookupName) != null); InternalChild = arrow = (skin?.GetAnimation(lookupName, true, true, maxSize: new Vector2(OsuHitObject.OBJECT_RADIUS * 2)) ?? Empty()); textureIsDefaultSkin = skin is ISkinTransformer transformer && transformer.Skin is DefaultLegacySkin; } protected override void LoadComplete() { base.LoadComplete(); proxy = CreateProxy(); if (drawableHitObject != null) { drawableHitObject.HitObjectApplied += onHitObjectApplied; onHitObjectApplied(drawableHitObject); accentColour = drawableHitObject.AccentColour.GetBoundCopy(); accentColour.BindValueChanged(c => { arrow.Colour = textureIsDefaultSkin && c.NewValue.R + c.NewValue.G + c.NewValue.B > (600 / 255f) ? Color4.Black : Color4.White; }, true); } } private void onHitObjectApplied(DrawableHitObject drawableObject) { Debug.Assert(proxy.Parent == null); // see logic in LegacySliderHeadHitCircle. (drawableObject as DrawableSliderRepeat)?.DrawableSlider .OverlayElementContainer.Add(proxy); } protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); if (drawableHitObject != null) drawableHitObject.HitObjectApplied -= onHitObjectApplied; } } }