// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.IO; using System.Linq; using ManagedBass; using osu.Framework.Audio.Callbacks; using osu.Game.Rulesets.Edit.Checks.Components; namespace osu.Game.Rulesets.Edit.Checks { public class CheckTooShortAudioFiles : ICheck { private const int ms_threshold = 25; private const int min_bytes_threshold = 100; private readonly string[] audioExtensions = { "mp3", "ogg", "wav" }; public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Audio, "Too short audio files"); public IEnumerable PossibleTemplates => new IssueTemplate[] { new IssueTemplateTooShort(this), new IssueTemplateBadFormat(this) }; public IEnumerable Run(BeatmapVerifierContext context) { var beatmapSet = context.Beatmap.BeatmapInfo.BeatmapSet; foreach (var file in beatmapSet.Files) { Stream data = context.WorkingBeatmap.GetStream(file.FileInfo.StoragePath); if (data == null) continue; var fileCallbacks = new FileCallbacks(new DataStreamFileProcedures(data)); int decodeStream = Bass.CreateStream(StreamSystem.NoBuffer, BassFlags.Decode, fileCallbacks.Callbacks, fileCallbacks.Handle); if (decodeStream == 0) { // If the file is not likely to be properly parsed by Bass, we don't produce Error issues about it. // Image files and audio files devoid of audio data both fail, for example, but neither would be issues in this check. if (hasAudioExtension(file.Filename) && probablyHasAudioData(data)) yield return new IssueTemplateBadFormat(this).Create(file.Filename); continue; } long length = Bass.ChannelGetLength(decodeStream); double ms = Bass.ChannelBytes2Seconds(decodeStream, length) * 1000; // Extremely short audio files do not play on some soundcards, resulting in nothing being heard in-game for some users. if (ms > 0 && ms < ms_threshold) yield return new IssueTemplateTooShort(this).Create(file.Filename, ms); } } private bool hasAudioExtension(string filename) => audioExtensions.Any(filename.ToLower().EndsWith); private bool probablyHasAudioData(Stream data) => data.Length > min_bytes_threshold; public class IssueTemplateTooShort : IssueTemplate { public IssueTemplateTooShort(ICheck check) : base(check, IssueType.Problem, "\"{0}\" is too short ({1:0} ms), should be at least {2:0} ms.") { } public Issue Create(string filename, double ms) => new Issue(this, filename, ms, ms_threshold); } public class IssueTemplateBadFormat : IssueTemplate { public IssueTemplateBadFormat(ICheck check) : base(check, IssueType.Error, "Could not check whether \"{0}\" is too short (code \"{1}\").") { } public Issue Create(string filename) => new Issue(this, filename, Bass.LastError); } } }