// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Taiko.Judgements { public class TaikoDrumRollJudgement : TaikoJudgement { public override bool AffectsCombo => false; protected override double HealthIncreaseFor(HitResult result) { // Drum rolls can be ignored with no health penalty switch (result) { case HitResult.Miss: return 0; default: return base.HealthIncreaseFor(result); } } } }