// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.Legacy; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit.Checks; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Tests.Beatmaps; namespace osu.Game.Tests.Editing.Checks { [TestFixture] public class CheckMutedObjectsTest { private CheckMutedObjects check = null!; private ControlPointInfo cpi = null!; private const int volume_regular = 50; private const int volume_low = 15; private const int volume_muted = 5; [SetUp] public void Setup() { check = new CheckMutedObjects(); cpi = new LegacyControlPointInfo(); cpi.Add(0, new SampleControlPoint { SampleVolume = volume_regular }); cpi.Add(1000, new SampleControlPoint { SampleVolume = volume_low }); cpi.Add(2000, new SampleControlPoint { SampleVolume = volume_muted }); } [Test] public void TestNormalSampleVolume() { // The sample volume should take precedence over the control point volume. var hitCircle = new HitCircle { StartTime = 2000, Samples = new List { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, volume: volume_regular) } }; hitCircle.ApplyDefaults(cpi, new BeatmapDifficulty()); assertOk(new List { hitCircle }); } [Test] public void TestLowSampleVolume() { var hitCircle = new HitCircle { StartTime = 2000, Samples = new List { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, volume: volume_low) } }; hitCircle.ApplyDefaults(cpi, new BeatmapDifficulty()); assertLowVolume(new List { hitCircle }); } [Test] public void TestMutedSampleVolume() { var hitCircle = new HitCircle { StartTime = 0, Samples = new List { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, volume: volume_muted) } }; hitCircle.ApplyDefaults(cpi, new BeatmapDifficulty()); assertMuted(new List { hitCircle }); } [Test] public void TestNormalSampleVolumeSlider() { var sliderHead = new SliderHeadCircle { StartTime = 0, Samples = new List { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, volume: volume_regular) } }; sliderHead.ApplyDefaults(cpi, new BeatmapDifficulty()); var sliderTick = new SliderTick { StartTime = 250, Samples = new List { new HitSampleInfo("slidertick", volume: volume_muted) } // Should be fine. }; sliderTick.ApplyDefaults(cpi, new BeatmapDifficulty()); var slider = new MockNestableHitObject(new List { sliderHead, sliderTick, }, startTime: 0, endTime: 500) { Samples = new List { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, volume: volume_regular) } }; slider.ApplyDefaults(cpi, new BeatmapDifficulty()); assertOk(new List { slider }); } [Test] public void TestMutedSampleVolumeSliderHead() { var sliderHead = new SliderHeadCircle { StartTime = 0, Samples = new List { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, volume: volume_muted) } }; sliderHead.ApplyDefaults(cpi, new BeatmapDifficulty()); var sliderTick = new SliderTick { StartTime = 250, Samples = new List { new HitSampleInfo("slidertick", volume: volume_regular) } }; sliderTick.ApplyDefaults(cpi, new BeatmapDifficulty()); var slider = new MockNestableHitObject(new List { sliderHead, sliderTick, }, startTime: 0, endTime: 500) { Samples = new List { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, volume: volume_regular) } // Applies to the tail. }; slider.ApplyDefaults(cpi, new BeatmapDifficulty()); assertMuted(new List { slider }); } [Test] public void TestMutedSampleVolumeSliderTail() { var sliderHead = new SliderHeadCircle { StartTime = 0, Samples = new List { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, volume: volume_regular) } }; sliderHead.ApplyDefaults(cpi, new BeatmapDifficulty()); var sliderTick = new SliderTick { StartTime = 250, Samples = new List { new HitSampleInfo("slidertick", volume: volume_regular) } }; sliderTick.ApplyDefaults(cpi, new BeatmapDifficulty()); var slider = new MockNestableHitObject(new List { sliderHead, sliderTick, }, startTime: 0, endTime: 2500) { Samples = new List { new HitSampleInfo(HitSampleInfo.HIT_NORMAL, volume: volume_muted) } // Applies to the tail. }; slider.ApplyDefaults(cpi, new BeatmapDifficulty()); assertMutedPassive(new List { slider }); } private void assertOk(List hitObjects) { Assert.That(check.Run(getContext(hitObjects)), Is.Empty); } private void assertLowVolume(List hitObjects, int count = 1) { var issues = check.Run(getContext(hitObjects)).ToList(); Assert.That(issues, Has.Count.EqualTo(count)); Assert.That(issues.All(issue => issue.Template is CheckMutedObjects.IssueTemplateLowVolumeActive)); } private void assertMuted(List hitObjects, int count = 1) { var issues = check.Run(getContext(hitObjects)).ToList(); Assert.That(issues, Has.Count.EqualTo(count)); Assert.That(issues.All(issue => issue.Template is CheckMutedObjects.IssueTemplateMutedActive)); } private void assertMutedPassive(List hitObjects) { var issues = check.Run(getContext(hitObjects)).ToList(); Assert.That(issues, Has.Count.EqualTo(1)); Assert.That(issues.Any(issue => issue.Template is CheckMutedObjects.IssueTemplateMutedPassive)); } private BeatmapVerifierContext getContext(List hitObjects) { var beatmap = new Beatmap { ControlPointInfo = cpi, HitObjects = hitObjects }; return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap)); } } }