// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using NUnit.Framework; using osu.Framework.Extensions; using osu.Game.Database; using osu.Game.Tests.Resources; namespace osu.Game.Tests.Visual.Editing { public partial class TestSceneLocallyModifyingOnlineBeatmaps : EditorSavingTestScene { public override void SetUpSteps() { CreateInitialBeatmap = () => { var importedSet = Game.BeatmapManager.Import(new ImportTask(TestResources.GetTestBeatmapForImport())).GetResultSafely(); return Game.BeatmapManager.GetWorkingBeatmap(importedSet!.Value.Beatmaps.First()); }; base.SetUpSteps(); } [Test] public void TestLocallyModifyingOnlineBeatmap() { AddAssert("editor beatmap has online ID", () => EditorBeatmap.BeatmapInfo.OnlineID, () => Is.GreaterThan(0)); AddStep("delete first hitobject", () => EditorBeatmap.RemoveAt(0)); SaveEditor(); ReloadEditorToSameBeatmap(); AddAssert("editor beatmap online ID reset", () => EditorBeatmap.BeatmapInfo.OnlineID, () => Is.EqualTo(-1)); } } }