// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Diagnostics; using System.Threading; using System.Threading.Tasks; using Microsoft.AspNetCore.SignalR; using Microsoft.AspNetCore.SignalR.Client; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Game.Online.API; using osu.Game.Online.Rooms; namespace osu.Game.Online.Multiplayer { /// /// A with online connectivity. /// public class OnlineMultiplayerClient : MultiplayerClient { private readonly string endpoint; private IHubClientConnector? connector; public override IBindable IsConnected { get; } = new BindableBool(); private HubConnection? connection => connector?.CurrentConnection; public OnlineMultiplayerClient(EndpointConfiguration endpoints) { endpoint = endpoints.MultiplayerEndpointUrl; } [BackgroundDependencyLoader] private void load(IAPIProvider api) { // Importantly, we are intentionally not using MessagePack here to correctly support derived class serialization. // More information on the limitations / reasoning can be found in osu-server-spectator's initialisation code. connector = api.GetHubConnector(nameof(OnlineMultiplayerClient), endpoint); if (connector != null) { connector.ConfigureConnection = connection => { // this is kind of SILLY // https://github.com/dotnet/aspnetcore/issues/15198 connection.On(nameof(IMultiplayerClient.RoomStateChanged), ((IMultiplayerClient)this).RoomStateChanged); connection.On(nameof(IMultiplayerClient.UserJoined), ((IMultiplayerClient)this).UserJoined); connection.On(nameof(IMultiplayerClient.UserLeft), ((IMultiplayerClient)this).UserLeft); connection.On(nameof(IMultiplayerClient.UserKicked), ((IMultiplayerClient)this).UserKicked); connection.On(nameof(IMultiplayerClient.HostChanged), ((IMultiplayerClient)this).HostChanged); connection.On(nameof(IMultiplayerClient.SettingsChanged), ((IMultiplayerClient)this).SettingsChanged); connection.On(nameof(IMultiplayerClient.UserStateChanged), ((IMultiplayerClient)this).UserStateChanged); connection.On(nameof(IMultiplayerClient.LoadRequested), ((IMultiplayerClient)this).LoadRequested); connection.On(nameof(IMultiplayerClient.GameplayStarted), ((IMultiplayerClient)this).GameplayStarted); connection.On(nameof(IMultiplayerClient.LoadAborted), ((IMultiplayerClient)this).LoadAborted); connection.On(nameof(IMultiplayerClient.ResultsReady), ((IMultiplayerClient)this).ResultsReady); connection.On>(nameof(IMultiplayerClient.UserModsChanged), ((IMultiplayerClient)this).UserModsChanged); connection.On(nameof(IMultiplayerClient.UserBeatmapAvailabilityChanged), ((IMultiplayerClient)this).UserBeatmapAvailabilityChanged); connection.On(nameof(IMultiplayerClient.MatchRoomStateChanged), ((IMultiplayerClient)this).MatchRoomStateChanged); connection.On(nameof(IMultiplayerClient.MatchUserStateChanged), ((IMultiplayerClient)this).MatchUserStateChanged); connection.On(nameof(IMultiplayerClient.MatchEvent), ((IMultiplayerClient)this).MatchEvent); connection.On(nameof(IMultiplayerClient.PlaylistItemAdded), ((IMultiplayerClient)this).PlaylistItemAdded); connection.On(nameof(IMultiplayerClient.PlaylistItemRemoved), ((IMultiplayerClient)this).PlaylistItemRemoved); connection.On(nameof(IMultiplayerClient.PlaylistItemChanged), ((IMultiplayerClient)this).PlaylistItemChanged); }; IsConnected.BindTo(connector.IsConnected); } } protected override async Task JoinRoom(long roomId, string? password = null) { if (!IsConnected.Value) throw new OperationCanceledException(); Debug.Assert(connection != null); try { // Importantly, use Invoke rather than Send to capture exceptions. return await connection.InvokeAsync(nameof(IMultiplayerServer.JoinRoomWithPassword), roomId, password ?? string.Empty); } catch (HubException exception) { if (exception.GetHubExceptionMessage() == HubClientConnector.SERVER_SHUTDOWN_MESSAGE) connector?.Reconnect(); throw; } } protected override Task LeaveRoomInternal() { if (!IsConnected.Value) return Task.FromCanceled(new CancellationToken(true)); Debug.Assert(connection != null); return connection.InvokeAsync(nameof(IMultiplayerServer.LeaveRoom)); } public override Task TransferHost(int userId) { if (!IsConnected.Value) return Task.CompletedTask; Debug.Assert(connection != null); return connection.InvokeAsync(nameof(IMultiplayerServer.TransferHost), userId); } public override Task KickUser(int userId) { if (!IsConnected.Value) return Task.CompletedTask; Debug.Assert(connection != null); return connection.InvokeAsync(nameof(IMultiplayerServer.KickUser), userId); } public override Task ChangeSettings(MultiplayerRoomSettings settings) { if (!IsConnected.Value) return Task.CompletedTask; Debug.Assert(connection != null); return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeSettings), settings); } public override Task ChangeState(MultiplayerUserState newState) { if (!IsConnected.Value) return Task.CompletedTask; Debug.Assert(connection != null); return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeState), newState); } public override Task ChangeBeatmapAvailability(BeatmapAvailability newBeatmapAvailability) { if (!IsConnected.Value) return Task.CompletedTask; Debug.Assert(connection != null); return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeBeatmapAvailability), newBeatmapAvailability); } public override Task ChangeUserMods(IEnumerable newMods) { if (!IsConnected.Value) return Task.CompletedTask; Debug.Assert(connection != null); return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeUserMods), newMods); } public override Task SendMatchRequest(MatchUserRequest request) { if (!IsConnected.Value) return Task.CompletedTask; Debug.Assert(connection != null); return connection.InvokeAsync(nameof(IMultiplayerServer.SendMatchRequest), request); } public override Task StartMatch() { if (!IsConnected.Value) return Task.CompletedTask; Debug.Assert(connection != null); return connection.InvokeAsync(nameof(IMultiplayerServer.StartMatch)); } public override Task AbortGameplay() { if (!IsConnected.Value) return Task.CompletedTask; Debug.Assert(connection != null); return connection.InvokeAsync(nameof(IMultiplayerServer.AbortGameplay)); } public override Task AddPlaylistItem(MultiplayerPlaylistItem item) { if (!IsConnected.Value) return Task.CompletedTask; Debug.Assert(connection != null); return connection.InvokeAsync(nameof(IMultiplayerServer.AddPlaylistItem), item); } public override Task EditPlaylistItem(MultiplayerPlaylistItem item) { if (!IsConnected.Value) return Task.CompletedTask; Debug.Assert(connection != null); return connection.InvokeAsync(nameof(IMultiplayerServer.EditPlaylistItem), item); } public override Task RemovePlaylistItem(long playlistItemId) { if (!IsConnected.Value) return Task.CompletedTask; Debug.Assert(connection != null); return connection.InvokeAsync(nameof(IMultiplayerServer.RemovePlaylistItem), playlistItemId); } protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); connector?.Dispose(); } } }