// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.IO; using osu.Framework.Bindables; using osu.Framework.Logging; using osu.Framework.Platform; using osu.Game.IO; using osu.Game.Tournament.Configuration; namespace osu.Game.Tournament.IO { public class TournamentStorage : MigratableStorage { private const string default_tournament = "default"; private readonly Storage storage; /// /// The storage where all tournaments are located. /// public readonly Storage AllTournaments; private readonly TournamentStorageManager storageConfig; public readonly Bindable CurrentTournament; public TournamentStorage(Storage storage) : base(storage.GetStorageForDirectory("tournaments"), string.Empty) { this.storage = storage; AllTournaments = UnderlyingStorage; storageConfig = new TournamentStorageManager(storage); if (storage.Exists("tournament.ini")) { ChangeTargetStorage(AllTournaments.GetStorageForDirectory(storageConfig.Get(StorageConfig.CurrentTournament))); } else Migrate(AllTournaments.GetStorageForDirectory(default_tournament)); CurrentTournament = storageConfig.GetBindable(StorageConfig.CurrentTournament); Logger.Log("Using tournament storage: " + GetFullPath(string.Empty)); CurrentTournament.BindValueChanged(updateTournament); } private void updateTournament(ValueChangedEvent newTournament) { ChangeTargetStorage(AllTournaments.GetStorageForDirectory(newTournament.NewValue)); Logger.Log("Changing tournament storage: " + GetFullPath(string.Empty)); } protected override void ChangeTargetStorage(Storage newStorage) { // due to an unfortunate oversight, on OSes that are sensitive to pathname casing // the custom flags directory needed to be named `Flags` (uppercase), // while custom mods and videos directories needed to be named `mods` and `videos` respectively (lowercase). // to unify handling to uppercase, move any non-compliant directories automatically for the user to migrate. // can be removed 20220528 if (newStorage.ExistsDirectory("flags")) AttemptOperation(() => Directory.Move(newStorage.GetFullPath("flags"), newStorage.GetFullPath("Flags"))); if (newStorage.ExistsDirectory("mods")) AttemptOperation(() => Directory.Move(newStorage.GetFullPath("mods"), newStorage.GetFullPath("Mods"))); if (newStorage.ExistsDirectory("videos")) AttemptOperation(() => Directory.Move(newStorage.GetFullPath("videos"), newStorage.GetFullPath("Videos"))); base.ChangeTargetStorage(newStorage); } public IEnumerable ListTournaments() => AllTournaments.GetDirectories(string.Empty); public override void Migrate(Storage newStorage) { // this migration only happens once on moving to the per-tournament storage system. // listed files are those known at that point in time. // this can be removed at some point in the future (6 months obsoletion would mean 2021-04-19) var source = new DirectoryInfo(storage.GetFullPath("tournament")); var destination = new DirectoryInfo(newStorage.GetFullPath(".")); if (source.Exists) { Logger.Log("Migrating tournament assets to default tournament storage."); CopyRecursive(source, destination); DeleteRecursive(source); } moveFileIfExists(TournamentGameBase.BRACKET_FILENAME, destination); moveFileIfExists("drawings.txt", destination); moveFileIfExists("drawings_results.txt", destination); moveFileIfExists("drawings.ini", destination); ChangeTargetStorage(newStorage); storageConfig.SetValue(StorageConfig.CurrentTournament, default_tournament); storageConfig.Save(); } private void moveFileIfExists(string file, DirectoryInfo destination) { if (!storage.Exists(file)) return; Logger.Log($"Migrating {file} to default tournament storage."); var fileInfo = new System.IO.FileInfo(storage.GetFullPath(file)); AttemptOperation(() => fileInfo.CopyTo(Path.Combine(destination.FullName, fileInfo.Name), true)); fileInfo.Delete(); } } }