//Copyright (c) 2007-2016 ppy Pty Ltd . //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using osu.Framework.GameModes; using osu.Framework.Graphics.Containers; using osu.Game.Graphics.Background; using osu.Game.Graphics.Containers; namespace osu.Game.GameModes { public class OsuGameMode : GameMode { internal BackgroundMode Background { get; private set; } /// /// Override to create a BackgroundMode for the current GameMode. /// Note that the instance created may not be the used instance if it matches the BackgroundMode equality clause. /// protected virtual BackgroundMode CreateBackground() => null; protected override void OnEntering(GameMode last) { OsuGameMode lastOsu = last as OsuGameMode; BackgroundMode bg = CreateBackground(); if (lastOsu?.Background != null) { if (bg == null || lastOsu.Background.Equals(bg)) //we can keep the previous mode's background. Background = lastOsu.Background; else { lastOsu.Background.Push(Background = bg); } } else if (bg != null) { AddInternal(new ParallaxContainer { Depth = float.MinValue, Children = new[] { Background = bg } }); } base.OnEntering(last); } protected override bool OnExiting(GameMode next) { OsuGameMode nextOsu = next as OsuGameMode; if (Background != null && !Background.Equals(nextOsu?.Background)) { if (nextOsu != null) //We need to use MakeCurrent in case we are jumping up multiple game modes. nextOsu.Background.MakeCurrent(); else Background.Exit(); } return base.OnExiting(next); } } }