// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Textures; using osu.Game.Rulesets.Osu.UI.Cursor; using osuTK; namespace osu.Game.Rulesets.Osu.Skinning.Argon { public partial class ArgonCursorTrail : CursorTrail { protected override float IntervalMultiplier => 0.4f; protected override float FadeExponent => 4; [BackgroundDependencyLoader] private void load(TextureStore textures) { Texture = textures.Get(@"Cursor/cursortrail"); Scale = new Vector2(0.8f / Texture.ScaleAdjust); Blending = BlendingParameters.Additive; Alpha = 0.8f; } } }