// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Input.Bindings; using osu.Game.Online.Rooms; using osuTK; namespace osu.Game.Screens.OnlinePlay.Match.Components { public abstract partial class RoomSettingsOverlay : FocusedOverlayContainer, IKeyBindingHandler { protected const float TRANSITION_DURATION = 350; protected const float FIELD_PADDING = 25; protected OnlinePlayComposite Settings { get; set; } protected override bool BlockScrollInput => false; protected abstract OsuButton SubmitButton { get; } protected abstract bool IsLoading { get; } private readonly Room room; protected RoomSettingsOverlay(Room room) { this.room = room; RelativeSizeAxes = Axes.Both; Masking = true; CornerRadius = 10; } [BackgroundDependencyLoader] private void load() { Add(Settings = CreateSettings(room)); } protected abstract void SelectBeatmap(); protected abstract OnlinePlayComposite CreateSettings(Room room); protected override void PopIn() { base.PopIn(); Settings.MoveToY(0, TRANSITION_DURATION, Easing.OutQuint); Settings.FadeIn(TRANSITION_DURATION / 2); } protected override void PopOut() { base.PopOut(); Settings.MoveToY(-1, TRANSITION_DURATION, Easing.InSine); Settings.Delay(TRANSITION_DURATION / 2).FadeOut(TRANSITION_DURATION / 2); } public bool OnPressed(KeyBindingPressEvent e) { if (e.Repeat) return false; switch (e.Action) { case GlobalAction.Select: if (IsLoading) return true; if (SubmitButton.Enabled.Value) { SubmitButton.TriggerClick(); return true; } else { SelectBeatmap(); return true; } } return false; } public void OnReleased(KeyBindingReleaseEvent e) { } /// /// is used to ensure that if the nested s /// use expanded overhanging content (like an 's dropdown), /// then the overhanging content will be correctly Z-ordered. /// protected partial class SectionContainer : ReverseChildIDFillFlowContainer
{ public SectionContainer() { RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; Width = 0.5f; Direction = FillDirection.Vertical; Spacing = new Vector2(FIELD_PADDING); } } protected partial class Section : Container { private readonly Container content; protected override Container Content => content; public Section(string title) { AutoSizeAxes = Axes.Y; RelativeSizeAxes = Axes.X; InternalChild = new FillFlowContainer { AutoSizeAxes = Axes.Y, RelativeSizeAxes = Axes.X, Direction = FillDirection.Vertical, Spacing = new Vector2(5), Children = new Drawable[] { new OsuSpriteText { Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 12), Text = title.ToUpperInvariant(), }, content = new Container { AutoSizeAxes = Axes.Y, RelativeSizeAxes = Axes.X, }, }, }; } } } }