// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Allocation; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Testing; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Taiko.Beatmaps; using osu.Game.Rulesets.Taiko.UI; using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Taiko.Tests.Skinning { public class TestSceneTaikoPlayfield : TaikoSkinnableTestScene { [Cached(typeof(IScrollingInfo))] private ScrollingTestContainer.TestScrollingInfo info = new ScrollingTestContainer.TestScrollingInfo { Direction = { Value = ScrollingDirection.Left }, TimeRange = { Value = 5000 }, }; public TestSceneTaikoPlayfield() { TaikoBeatmap beatmap; bool kiai = false; AddStep("set beatmap", () => { Beatmap.Value = CreateWorkingBeatmap(beatmap = new TaikoBeatmap()); beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 1000 }); Beatmap.Value.Track.Start(); }); AddStep("Load playfield", () => SetContents(_ => new TaikoPlayfield { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Height = 0.6f, })); AddRepeatStep("change height", () => this.ChildrenOfType().ForEach(p => p.Height = Math.Max(0.2f, (p.Height + 0.2f) % 1f)), 50); AddStep("Toggle kiai", () => { Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new EffectControlPoint { KiaiMode = (kiai = !kiai) }); }); } } }