// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; using osu.Game.Beatmaps; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Screens.Play; using osu.Game.Tests.Beatmaps; using osuTK.Graphics; namespace osu.Game.Tests.Visual { public abstract class PlayerTestCase : RateAdjustedBeatmapTestCase { private readonly Ruleset ruleset; protected Player Player; protected PlayerTestCase(Ruleset ruleset) { this.ruleset = ruleset; Add(new Box { RelativeSizeAxes = Axes.Both, Colour = Color4.Black, Depth = int.MaxValue }); AddStep(ruleset.RulesetInfo.Name, loadPlayer); AddUntilStep(() => Player.IsLoaded, "player loaded"); } protected virtual IBeatmap CreateBeatmap(Ruleset ruleset) => new TestBeatmap(ruleset.RulesetInfo); private void loadPlayer() { var beatmap = CreateBeatmap(ruleset); Beatmap.Value = new TestWorkingBeatmap(beatmap, Clock); Beatmap.Value.Mods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) }; LoadComponentAsync(Player = CreatePlayer(ruleset), p => { Player = p; LoadScreen(p); }); } protected virtual Player CreatePlayer(Ruleset ruleset) => new Player { AllowPause = false, AllowLeadIn = false, AllowResults = false, }; } }