// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using NUnit.Framework; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.UI; using osu.Game.Screens.Edit.Compose.Components; using osu.Game.Tests.Beatmaps; using osu.Game.Tests.Visual; using osuTK.Input; namespace osu.Game.Rulesets.Mania.Tests.Editor { public partial class TestSceneManiaSelectionHandler : EditorTestScene { protected override Ruleset CreateEditorRuleset() => new ManiaRuleset(); protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false); [Test] public void TestHorizontalFlipOverSelection() { ManiaHitObject first = null!, second = null!, third = null!; AddStep("create objects", () => { EditorBeatmap.Add(first = new Note { StartTime = 250, Column = 2 }); EditorBeatmap.Add(second = new HoldNote { StartTime = 750, Duration = 1500, Column = 1 }); EditorBeatmap.Add(third = new Note { StartTime = 1250, Column = 3 }); }); AddStep("select everything", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects)); AddStep("flip horizontally over selection", () => { InputManager.MoveMouseTo(this.ChildrenOfType().First()); InputManager.Click(MouseButton.Left); }); AddAssert("first object stayed in place", () => first.Column, () => Is.EqualTo(2)); AddAssert("second object flipped", () => second.Column, () => Is.EqualTo(3)); AddAssert("third object flipped", () => third.Column, () => Is.EqualTo(1)); } [Test] public void TestHorizontalFlipOverPlayfield() { ManiaHitObject first = null!, second = null!, third = null!; AddStep("create objects", () => { EditorBeatmap.Add(first = new Note { StartTime = 250, Column = 2 }); EditorBeatmap.Add(second = new HoldNote { StartTime = 750, Duration = 1500, Column = 1 }); EditorBeatmap.Add(third = new Note { StartTime = 1250, Column = 3 }); }); AddStep("select everything", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects)); AddStep("flip horizontally", () => { InputManager.PressKey(Key.ControlLeft); InputManager.Key(Key.H); InputManager.ReleaseKey(Key.ControlLeft); }); AddAssert("first object flipped", () => first.Column, () => Is.EqualTo(1)); AddAssert("second object flipped", () => second.Column, () => Is.EqualTo(2)); AddAssert("third object flipped", () => third.Column, () => Is.EqualTo(0)); } [Test] public void TestVerticalFlip() { ManiaHitObject first = null!, second = null!, third = null!; AddStep("create objects", () => { EditorBeatmap.Add(first = new Note { StartTime = 250, Column = 2 }); EditorBeatmap.Add(second = new HoldNote { StartTime = 750, Duration = 1500, Column = 1 }); EditorBeatmap.Add(third = new Note { StartTime = 1250, Column = 3 }); }); AddStep("select everything", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects)); AddStep("flip vertically", () => { InputManager.PressKey(Key.ControlLeft); InputManager.Key(Key.J); InputManager.ReleaseKey(Key.ControlLeft); }); AddAssert("first object flipped", () => first.StartTime, () => Is.EqualTo(2250)); AddAssert("second object flipped", () => second.StartTime, () => Is.EqualTo(250)); AddAssert("third object flipped", () => third.StartTime, () => Is.EqualTo(1250)); } [Test] public void TestOffScreenObjectsRemainSelectedOnColumnChange() { AddStep("create objects", () => { for (int i = 0; i < 20; ++i) EditorBeatmap.Add(new Note { StartTime = 1000 * i, Column = 0 }); }); AddStep("select everything", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects)); AddStep("start drag", () => { InputManager.MoveMouseTo(this.ChildrenOfType().First()); InputManager.PressButton(MouseButton.Left); }); AddStep("end drag", () => { InputManager.MoveMouseTo(this.ChildrenOfType().Last()); InputManager.ReleaseButton(MouseButton.Left); }); AddAssert("all objects in last column", () => EditorBeatmap.HitObjects.All(ho => ((ManiaHitObject)ho).Column == 3)); AddAssert("all objects remain selected", () => EditorBeatmap.SelectedHitObjects.SequenceEqual(EditorBeatmap.HitObjects)); } } }