// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Graphics; using osu.Game.Rulesets.Timing; using osu.Game.Rulesets.Timing.Drawables; namespace osu.Game.Rulesets.Mania.Timing.Drawables { internal class BasicScrollingHitObjectCollection : HitObjectCollection { private readonly TimingSection timingSection; public BasicScrollingHitObjectCollection(TimingSection timingSection) : base(Axes.Y) { this.timingSection = timingSection; } protected override void Update() { base.Update(); Y = (float)(timingSection.Time - Time.Current); } } }