// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Localisation; using osu.Framework.Logging; using osu.Game.Database; using osu.Game.Overlays.Notifications; using osu.Game.Rulesets.Mods; using osu.Game.Localisation; namespace osu.Game.Overlays.Settings.Sections.Maintenance { public class ModPresetSettings : SettingsSubsection { protected override LocalisableString Header => "Mod presets"; [Resolved] private RealmAccess realm { get; set; } = null!; [Resolved] private INotificationOverlay? notificationOverlay { get; set; } private SettingsButton undeleteButton = null!; private SettingsButton deleteAllButton = null!; [BackgroundDependencyLoader] private void load(IDialogOverlay? dialogOverlay) { AddRange(new Drawable[] { deleteAllButton = new DangerousSettingsButton { Text = MaintenanceSettingsStrings.DeleteAllModPresets, Action = () => { dialogOverlay?.Push(new MassDeleteConfirmationDialog(() => { deleteAllButton.Enabled.Value = false; Task.Run(deleteAllModPresets).ContinueWith(t => Schedule(onAllModPresetsDeleted, t)); })); } }, undeleteButton = new SettingsButton { Text = MaintenanceSettingsStrings.RestoreAllRecentlyDeletedModPresets, Action = () => Task.Run(undeleteModPresets).ContinueWith(t => Schedule(onModPresetsUndeleted, t)) } }); } private void deleteAllModPresets() => realm.Write(r => { foreach (var preset in r.All()) preset.DeletePending = true; }); private void onAllModPresetsDeleted(Task deletionTask) { deleteAllButton.Enabled.Value = true; if (deletionTask.IsCompletedSuccessfully) notificationOverlay?.Post(new ProgressCompletionNotification { Text = "Deleted all mod presets!" }); else if (deletionTask.IsFaulted) Logger.Error(deletionTask.Exception, "Failed to delete all mod presets"); } private void undeleteModPresets() => realm.Write(r => { foreach (var preset in r.All().Where(preset => preset.DeletePending)) preset.DeletePending = false; }); private void onModPresetsUndeleted(Task undeletionTask) { undeleteButton.Enabled.Value = true; if (undeletionTask.IsCompletedSuccessfully) notificationOverlay?.Post(new ProgressCompletionNotification { Text = "Restored all deleted mod presets!" }); else if (undeletionTask.IsFaulted) Logger.Error(undeletionTask.Exception, "Failed to restore mod presets"); } } }