// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osuTK; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Framework.Input.Bindings; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Graphics; using osu.Game.Rulesets.Taiko.Audio; namespace osu.Game.Rulesets.Taiko.UI { /// /// A component of the playfield that captures input and displays input as a drum. /// internal class InputDrum : Container { private const float middle_split = 0.025f; private readonly ControlPointInfo controlPoints; public InputDrum(ControlPointInfo controlPoints) { this.controlPoints = controlPoints; RelativeSizeAxes = Axes.Both; FillMode = FillMode.Fit; } [BackgroundDependencyLoader] private void load() { var sampleMappings = new DrumSampleMapping(controlPoints); Children = new Drawable[] { new TaikoHalfDrum(false, sampleMappings) { Name = "Left Half", Anchor = Anchor.Centre, Origin = Anchor.CentreRight, RelativeSizeAxes = Axes.Both, RelativePositionAxes = Axes.X, X = -middle_split / 2, RimAction = TaikoAction.LeftRim, CentreAction = TaikoAction.LeftCentre }, new TaikoHalfDrum(true, sampleMappings) { Name = "Right Half", Anchor = Anchor.Centre, Origin = Anchor.CentreLeft, RelativeSizeAxes = Axes.Both, RelativePositionAxes = Axes.X, X = middle_split / 2, RimAction = TaikoAction.RightRim, CentreAction = TaikoAction.RightCentre } }; AddRangeInternal(sampleMappings.Sounds); } /// /// A half-drum. Contains one centre and one rim hit. /// private class TaikoHalfDrum : Container, IKeyBindingHandler { /// /// The key to be used for the rim of the half-drum. /// public TaikoAction RimAction; /// /// The key to be used for the centre of the half-drum. /// public TaikoAction CentreAction; private readonly Sprite rim; private readonly Sprite rimHit; private readonly Sprite centre; private readonly Sprite centreHit; private readonly DrumSampleMapping sampleMappings; public TaikoHalfDrum(bool flipped, DrumSampleMapping sampleMappings) { this.sampleMappings = sampleMappings; Masking = true; Children = new Drawable[] { rim = new Sprite { Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both }, rimHit = new Sprite { Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Alpha = 0, Blending = BlendingParameters.Additive, }, centre = new Sprite { Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Size = new Vector2(0.7f) }, centreHit = new Sprite { Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Size = new Vector2(0.7f), Alpha = 0, Blending = BlendingParameters.Additive } }; } [BackgroundDependencyLoader] private void load(TextureStore textures, OsuColour colours) { rim.Texture = textures.Get(@"Play/Taiko/taiko-drum-outer"); rimHit.Texture = textures.Get(@"Play/Taiko/taiko-drum-outer-hit"); centre.Texture = textures.Get(@"Play/Taiko/taiko-drum-inner"); centreHit.Texture = textures.Get(@"Play/Taiko/taiko-drum-inner-hit"); rimHit.Colour = colours.Blue; centreHit.Colour = colours.Pink; } public bool OnPressed(TaikoAction action) { Drawable target = null; Drawable back = null; var drumSample = sampleMappings.SampleAt(Time.Current); if (action == CentreAction) { target = centreHit; back = centre; drumSample.Centre?.Play(); } else if (action == RimAction) { target = rimHit; back = rim; drumSample.Rim?.Play(); } if (target != null) { const float scale_amount = 0.05f; const float alpha_amount = 0.5f; const float down_time = 40; const float up_time = 1000; back.ScaleTo(target.Scale.X - scale_amount, down_time, Easing.OutQuint) .Then() .ScaleTo(1, up_time, Easing.OutQuint); target.Animate( t => t.ScaleTo(target.Scale.X - scale_amount, down_time, Easing.OutQuint), t => t.FadeTo(Math.Min(target.Alpha + alpha_amount, 1), down_time, Easing.OutQuint) ).Then( t => t.ScaleTo(1, up_time, Easing.OutQuint), t => t.FadeOut(up_time, Easing.OutQuint) ); } return false; } public bool OnReleased(TaikoAction action) => false; } } }