// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; using osuTK; using osuTK.Graphics; namespace osu.Game.Overlays.Toolbar { public partial class AnalogClockDisplay : ClockDisplay { private const float hand_thickness = 2.4f; private Drawable hour; private Drawable minute; private Drawable second; [BackgroundDependencyLoader] private void load() { Size = new Vector2(22); InternalChildren = new[] { new CircularContainer { RelativeSizeAxes = Axes.Both, Masking = true, BorderThickness = 2, BorderColour = Color4.White, Child = new Box { AlwaysPresent = true, Alpha = 0, RelativeSizeAxes = Axes.Both }, }, hour = new LargeHand(0.34f), minute = new LargeHand(0.48f), second = new SecondHand(), new CentreCircle { Anchor = Anchor.Centre, Origin = Anchor.Centre, } }; } protected override void UpdateDisplay(DateTimeOffset now) { float secondFractional = now.Second / 60f; float minuteFractional = (now.Minute + secondFractional) / 60f; float hourFractional = ((minuteFractional + now.Hour) % 12) / 12f; updateRotation(hour, hourFractional); updateRotation(minute, minuteFractional); updateRotation(second, secondFractional); } private void updateRotation(Drawable hand, float fraction) { const float duration = 320; float rotation = fraction * 360 - 90; if (Math.Abs(hand.Rotation - rotation) > 180) hand.RotateTo(rotation); else hand.RotateTo(rotation, duration, Easing.OutElastic); } private partial class CentreCircle : CompositeDrawable { [BackgroundDependencyLoader] private void load(OsuColour colours) { InternalChildren = new Drawable[] { new Circle { Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(hand_thickness), Colour = Color4.White, }, new Circle { Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(hand_thickness * 0.7f), Colour = colours.PinkLight, }, }; } } private partial class SecondHand : CompositeDrawable { [BackgroundDependencyLoader] private void load(OsuColour colours) { RelativeSizeAxes = Axes.X; Width = 0.66f; Height = hand_thickness * 0.7f; Anchor = Anchor.Centre; Origin = Anchor.Custom; OriginPosition = new Vector2(Height * 2, Height / 2); InternalChildren = new Drawable[] { new Circle { Colour = colours.PinkLight, RelativeSizeAxes = Axes.Both, }, }; } } private partial class LargeHand : CompositeDrawable { public LargeHand(float length) { Width = length; } [BackgroundDependencyLoader] private void load(OsuColour colours) { Anchor = Anchor.Centre; Origin = Anchor.Custom; OriginPosition = new Vector2(hand_thickness / 2); // offset x also, to ensure the centre of the line is centered on the face. Height = hand_thickness; InternalChildren = new Drawable[] { new Circle { Colour = Color4.White, RelativeSizeAxes = Axes.Both, BorderThickness = 0.7f, BorderColour = colours.Gray2, }, }; RelativeSizeAxes = Axes.X; } } } }