// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Input.Events; using osu.Game.Screens.Edit; using osuTK; using osuTK.Input; namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components { public class SelectionEditablePath : EditablePath { // To handle when the editor is scrolled while dragging. private Vector2 dragStartPosition; [Resolved(CanBeNull = true)] [CanBeNull] private IEditorChangeHandler changeHandler { get; set; } public SelectionEditablePath(Func positionToDistance) : base(positionToDistance) { } public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => InternalChildren.Any(d => d.ReceivePositionalInputAt(screenSpacePos)); protected override bool OnMouseDown(MouseDownEvent e) { int index = getMouseTargetVertex(e.ScreenSpaceMouseDownPosition); if (index == -1) return false; if (e.ControlPressed) VertexStates[index].IsSelected = !VertexStates[index].IsSelected; else if (!VertexStates[index].IsSelected) selectOnly(index); // Don't inhabit right click, to show the context menu return e.Button != MouseButton.Right; } protected override bool OnDragStart(DragStartEvent e) { if (e.Button != MouseButton.Left || getMouseTargetVertex(e.ScreenSpaceMouseDownPosition) == -1) return false; dragStartPosition = ToRelativePosition(e.ScreenSpaceMouseDownPosition); for (int i = 0; i < VertexCount; i++) VertexStates[i].VertexBeforeChange = Vertices[i]; changeHandler?.BeginChange(); return true; } protected override void OnDrag(DragEvent e) { Vector2 mousePosition = ToLocalSpace(e.ScreenSpaceMousePosition) - new Vector2(0, DrawHeight); double distanceDelta = PositionToDistance(mousePosition.Y) - PositionToDistance(dragStartPosition.Y); float xDelta = mousePosition.X - dragStartPosition.X; MoveSelectedVertices(distanceDelta, xDelta); } protected override void OnDragEnd(DragEndEvent e) { changeHandler?.EndChange(); } private int getMouseTargetVertex(Vector2 screenSpacePosition) { for (int i = InternalChildren.Count - 1; i >= 0; i--) { if (i < VertexCount && InternalChildren[i].ReceivePositionalInputAt(screenSpacePosition)) return i; } return -1; } private void selectOnly(int index) { for (int i = 0; i < VertexCount; i++) VertexStates[i].IsSelected = i == index; } } }