// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework; using osuTK; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Users; namespace osu.Game.Overlays.MedalSplash { public class DrawableMedal : Container, IStateful { private const float scale_when_unlocked = 0.76f; private const float scale_when_full = 0.6f; public event Action StateChanged; private readonly Medal medal; private readonly Container medalContainer; private readonly Sprite medalSprite, medalGlow; private readonly OsuSpriteText unlocked, name; private readonly TextFlowContainer description; private DisplayState state; public DrawableMedal(Medal medal) { this.medal = medal; Position = new Vector2(0f, MedalOverlay.DISC_SIZE / 2); FillFlowContainer infoFlow; Children = new Drawable[] { medalContainer = new Container { Anchor = Anchor.TopCentre, Origin = Anchor.Centre, AutoSizeAxes = Axes.Both, Alpha = 0f, Children = new Drawable[] { medalSprite = new Sprite { Anchor = Anchor.Centre, Origin = Anchor.Centre, Scale = new Vector2(0.81f), }, medalGlow = new Sprite { Anchor = Anchor.Centre, Origin = Anchor.Centre, }, }, }, unlocked = new OsuSpriteText { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Text = "Medal Unlocked".ToUpperInvariant(), Font = OsuFont.GetFont(size: 24, weight: FontWeight.Light), Alpha = 0f, Scale = new Vector2(1f / scale_when_unlocked), }, infoFlow = new FillFlowContainer { Anchor = Anchor.TopCentre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Width = 0.6f, Direction = FillDirection.Vertical, Spacing = new Vector2(0f, 5f), Children = new Drawable[] { name = new OsuSpriteText { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Text = medal.Name, Font = OsuFont.GetFont(size: 20, weight: FontWeight.Bold), Alpha = 0f, Scale = new Vector2(1f / scale_when_full), }, description = new OsuTextFlowContainer { TextAnchor = Anchor.TopCentre, Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Alpha = 0f, Scale = new Vector2(1f / scale_when_full), }, }, }, }; description.AddText(medal.Description, s => { s.Anchor = Anchor.TopCentre; s.Origin = Anchor.TopCentre; s.Font = s.Font.With(size: 16); }); medalContainer.OnLoadComplete = d => { unlocked.Position = new Vector2(0f, medalContainer.DrawSize.Y / 2 + 10); infoFlow.Position = new Vector2(0f, unlocked.Position.Y + 90); }; } [BackgroundDependencyLoader] private void load(OsuColour colours, TextureStore textures, LargeTextureStore largeTextures) { medalSprite.Texture = largeTextures.Get(medal.ImageUrl); medalGlow.Texture = textures.Get(@"MedalSplash/medal-glow"); description.Colour = colours.BlueLight; } protected override void LoadComplete() { base.LoadComplete(); updateState(); } public DisplayState State { get => state; set { if (state == value) return; state = value; updateState(); StateChanged?.Invoke(State); } } private void updateState() { if (!IsLoaded) return; const double duration = 900; switch (state) { case DisplayState.None: medalContainer.ScaleTo(0); break; case DisplayState.Icon: medalContainer .FadeIn(duration) .ScaleTo(1, duration, Easing.OutElastic); break; case DisplayState.MedalUnlocked: medalContainer .FadeTo(1) .ScaleTo(1); this.ScaleTo(scale_when_unlocked, duration, Easing.OutExpo); this.MoveToY(MedalOverlay.DISC_SIZE / 2 - 30, duration, Easing.OutExpo); unlocked.FadeInFromZero(duration); break; case DisplayState.Full: medalContainer .FadeTo(1) .ScaleTo(1); this.ScaleTo(scale_when_full, duration, Easing.OutExpo); this.MoveToY(MedalOverlay.DISC_SIZE / 2 - 60, duration, Easing.OutExpo); unlocked.Show(); name.FadeInFromZero(duration + 100); description.FadeInFromZero(duration * 2); break; } } } public enum DisplayState { None, Icon, MedalUnlocked, Full, } }