// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osuTK; using osuTK.Graphics; using osu.Framework.Graphics.Shapes; namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces { /// /// The symbol used for rim hit pieces. /// public class RimHitSymbolPiece : CircularContainer { public RimHitSymbolPiece() { Anchor = Anchor.Centre; Origin = Anchor.Centre; RelativeSizeAxes = Axes.Both; Size = new Vector2(CirclePiece.SYMBOL_SIZE); BorderThickness = CirclePiece.SYMBOL_BORDER; BorderColour = Color4.White; Masking = true; Children = new[] { new Box { RelativeSizeAxes = Axes.Both, Alpha = 0, AlwaysPresent = true } }; } } }