// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Linq; using System.Linq.Expressions; using System.Reflection; using System.Threading; using System.Threading.Tasks; using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Development; using osu.Framework.Extensions; using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Input.Bindings; using osu.Framework.Logging; using osu.Framework.Platform; using osu.Framework.Statistics; using osu.Framework.Threading; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Legacy; using osu.Game.Configuration; using osu.Game.Extensions; using osu.Game.Input.Bindings; using osu.Game.Models; using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Scoring; using osu.Game.Scoring.Legacy; using osu.Game.Skinning; using Realms; using Realms.Exceptions; namespace osu.Game.Database { /// /// A factory which provides safe access to the realm storage backend. /// public class RealmAccess : IDisposable { private readonly Storage storage; /// /// The filename of this realm. /// public readonly string Filename; private readonly SynchronizationContext? updateThreadSyncContext; /// /// Version history: /// 6 ~2021-10-18 First tracked version. /// 7 2021-10-18 Changed OnlineID fields to non-nullable to add indexing support. /// 8 2021-10-29 Rebind scroll adjust keys to not have control modifier. /// 9 2021-11-04 Converted BeatmapMetadata.Author from string to RealmUser. /// 10 2021-11-22 Use ShortName instead of RulesetID for ruleset settings. /// 11 2021-11-22 Use ShortName instead of RulesetID for ruleset key bindings. /// 12 2021-11-24 Add Status to RealmBeatmapSet. /// 13 2022-01-13 Final migration of beatmaps and scores to realm (multiple new storage fields). /// 14 2022-03-01 Added BeatmapUserSettings to BeatmapInfo. /// 15 2022-07-13 Added LastPlayed to BeatmapInfo. /// 16 2022-07-15 Removed HasReplay from ScoreInfo. /// 17 2022-07-16 Added CountryCode to RealmUser. /// 18 2022-07-19 Added OnlineMD5Hash and LastOnlineUpdate to BeatmapInfo. /// 19 2022-07-19 Added DateSubmitted and DateRanked to BeatmapSetInfo. /// 20 2022-07-21 Added LastAppliedDifficultyVersion to RulesetInfo, changed default value of BeatmapInfo.StarRating to -1. /// 21 2022-07-27 Migrate collections to realm (BeatmapCollection). /// 22 2022-07-31 Added ModPreset. /// 23 2022-08-01 Added LastLocalUpdate to BeatmapInfo. /// 24 2022-08-22 Added MaximumStatistics to ScoreInfo. /// 25 2022-09-18 Remove skins to add with new naming. /// 26 2023-02-05 Added BeatmapHash to ScoreInfo. /// 27 2023-06-06 Added EditorTimestamp to BeatmapInfo. /// 28 2023-06-08 Added IsLegacyScore to ScoreInfo, parsed from replay files. /// 29 2023-06-12 Run migration of old lazer scores to be best-effort in the new scoring number space. No actual realm changes. /// 30 2023-06-16 Run migration of old lazer scores again. This time with more correct rounding considerations. /// 31 2023-06-26 Add Version and LegacyTotalScore to ScoreInfo, set Version to 30000002 and copy TotalScore into LegacyTotalScore for legacy scores. /// 32 2023-07-09 Populate legacy scores with the ScoreV2 mod (and restore TotalScore to the legacy total for such scores) using replay files. /// private const int schema_version = 32; /// /// Lock object which is held during sections, blocking realm retrieval during blocking periods. /// private readonly SemaphoreSlim realmRetrievalLock = new SemaphoreSlim(1); /// /// true when the current thread has already entered the . /// private readonly ThreadLocal currentThreadHasRealmRetrievalLock = new ThreadLocal(); /// /// Holds a map of functions registered via and and a coinciding action which when triggered, /// will unregister the subscription from realm. /// /// Put another way, the key is an action which registers the subscription with realm. The returned from the action is stored as the value and only /// used internally. /// /// Entries in this dictionary are only removed when a consumer signals that the subscription should be permanently ceased (via their own ). /// private readonly Dictionary, IDisposable?> customSubscriptionsResetMap = new Dictionary, IDisposable?>(); /// /// Holds a map of functions registered via and a coinciding action which when triggered, /// fires a change set event with an empty collection. This is used to inform subscribers when the main realm instance gets recycled, and ensure they don't use invalidated /// managed realm objects from a previous firing. /// private readonly Dictionary, Action> notificationsResetMap = new Dictionary, Action>(); private static readonly GlobalStatistic realm_instances_created = GlobalStatistics.Get(@"Realm", @"Instances (Created)"); private static readonly GlobalStatistic total_subscriptions = GlobalStatistics.Get(@"Realm", @"Subscriptions"); private static readonly GlobalStatistic total_reads_update = GlobalStatistics.Get(@"Realm", @"Reads (Update)"); private static readonly GlobalStatistic total_reads_async = GlobalStatistics.Get(@"Realm", @"Reads (Async)"); private static readonly GlobalStatistic total_writes_update = GlobalStatistics.Get(@"Realm", @"Writes (Update)"); private static readonly GlobalStatistic total_writes_async = GlobalStatistics.Get(@"Realm", @"Writes (Async)"); private Realm? updateRealm; /// /// Tracks whether a realm was ever fetched from this instance. /// After a fetch occurs, blocking operations will be guaranteed to restore any subscriptions. /// private bool hasInitialisedOnce; private bool isSendingNotificationResetEvents; public Realm Realm => ensureUpdateRealm(); private const string realm_extension = @".realm"; private Realm ensureUpdateRealm() { if (isSendingNotificationResetEvents) throw new InvalidOperationException("Cannot retrieve a realm context from a notification callback during a blocking operation."); if (!ThreadSafety.IsUpdateThread) throw new InvalidOperationException(@$"Use {nameof(getRealmInstance)} when performing realm operations from a non-update thread"); if (updateRealm == null) { updateRealm = getRealmInstance(); hasInitialisedOnce = true; Logger.Log(@$"Opened realm ""{updateRealm.Config.DatabasePath}"" at version {updateRealm.Config.SchemaVersion}"); // Resubscribe any subscriptions foreach (var action in customSubscriptionsResetMap.Keys.ToArray()) registerSubscription(action); } Debug.Assert(updateRealm != null); return updateRealm; } internal static bool CurrentThreadSubscriptionsAllowed => current_thread_subscriptions_allowed.Value; private static readonly ThreadLocal current_thread_subscriptions_allowed = new ThreadLocal(); /// /// Construct a new instance. /// /// The game storage which will be used to create the realm backing file. /// The filename to use for the realm backing file. A ".realm" extension will be added automatically if not specified. /// The game update thread, used to post realm operations into a thread-safe context. public RealmAccess(Storage storage, string filename, GameThread? updateThread = null) { this.storage = storage; updateThreadSyncContext = updateThread?.SynchronizationContext ?? SynchronizationContext.Current; Filename = filename; if (!Filename.EndsWith(realm_extension, StringComparison.Ordinal)) Filename += realm_extension; #if DEBUG if (!DebugUtils.IsNUnitRunning) applyFilenameSchemaSuffix(ref Filename); #endif // `prepareFirstRealmAccess()` triggers the first `getRealmInstance` call, which will implicitly run realm migrations and bring the schema up-to-date. using (var realm = prepareFirstRealmAccess()) cleanupPendingDeletions(realm); } /// /// Some developers may be annoyed if a newer version migration (ie. caused by testing a pull request) /// cause their test database to be unusable with previous versions. /// To get around this, store development databases against their realm version. /// Note that this means changes made on newer realm versions will disappear. /// private void applyFilenameSchemaSuffix(ref string filename) { string originalFilename = filename; filename = getVersionedFilename(schema_version); // First check if the current realm version already exists... if (storage.Exists(filename)) return; // Check for a previous version we can use as a base database to migrate from... for (int i = schema_version - 1; i >= 0; i--) { string previousFilename = getVersionedFilename(i); if (storage.Exists(previousFilename)) { copyPreviousVersion(previousFilename, filename); return; } } // Finally, check for a non-versioned file exists (aka before this method was added)... if (storage.Exists(originalFilename)) copyPreviousVersion(originalFilename, filename); void copyPreviousVersion(string previousFilename, string newFilename) { using (var previous = storage.GetStream(previousFilename)) using (var current = storage.CreateFileSafely(newFilename)) { Logger.Log(@$"Copying previous realm database {previousFilename} to {newFilename} for migration to schema version {schema_version}"); previous.CopyTo(current); } } string getVersionedFilename(int version) => originalFilename.Replace(realm_extension, $"_{version}{realm_extension}"); } private void attemptRecoverFromFile(string recoveryFilename) { Logger.Log($@"Performing recovery from {recoveryFilename}", LoggingTarget.Database); // First check the user hasn't started to use the database that is in place.. try { using (var realm = Realm.GetInstance(getConfiguration())) { if (realm.All().Any()) { Logger.Log(@"Recovery aborted as the existing database has scores set already.", LoggingTarget.Database); Logger.Log($@"To perform recovery, delete {OsuGameBase.CLIENT_DATABASE_FILENAME} while osu! is not running.", LoggingTarget.Database); return; } } } catch { // Even if reading the in place database fails, still attempt to recover. } // Then check that the database we are about to attempt recovery can actually be recovered on this version.. try { using (Realm.GetInstance(getConfiguration(recoveryFilename))) { // Don't need to do anything, just check that opening the realm works correctly. } } catch { Logger.Log(@"Recovery aborted as the newer version could not be loaded by this osu! version.", LoggingTarget.Database); return; } // For extra safety, also store the temporarily-used database which we are about to replace. createBackup($"{Filename.Replace(realm_extension, string.Empty)}_{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}_newer_version_before_recovery{realm_extension}"); storage.Delete(Filename); using (var inputStream = storage.GetStream(recoveryFilename)) using (var outputStream = storage.CreateFileSafely(Filename)) inputStream.CopyTo(outputStream); storage.Delete(recoveryFilename); Logger.Log(@"Recovery complete!", LoggingTarget.Database); } private Realm prepareFirstRealmAccess() { string newerVersionFilename = $"{Filename.Replace(realm_extension, string.Empty)}_newer_version{realm_extension}"; // Attempt to recover a newer database version if available. if (storage.Exists(newerVersionFilename)) { Logger.Log(@"A newer realm database has been found, attempting recovery...", LoggingTarget.Database); attemptRecoverFromFile(newerVersionFilename); } try { return getRealmInstance(); } catch (Exception e) { // See https://github.com/realm/realm-core/blob/master/src%2Frealm%2Fobject-store%2Fobject_store.cpp#L1016-L1022 // This is the best way we can detect a schema version downgrade. if (e.Message.StartsWith(@"Provided schema version", StringComparison.Ordinal)) { Logger.Error(e, "Your local database is too new to work with this version of osu!. Please close osu! and install the latest release to recover your data."); // If a newer version database already exists, don't backup again. We can presume that the first backup is the one we care about. if (!storage.Exists(newerVersionFilename)) createBackup(newerVersionFilename); } else { Logger.Error(e, "Realm startup failed with unrecoverable error; starting with a fresh database. A backup of your database has been made."); createBackup($"{Filename.Replace(realm_extension, string.Empty)}_{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}_corrupt{realm_extension}"); } storage.Delete(Filename); return getRealmInstance(); } } private void cleanupPendingDeletions(Realm realm) { try { using (var transaction = realm.BeginWrite()) { var pendingDeleteScores = realm.All().Where(s => s.DeletePending); foreach (var score in pendingDeleteScores) realm.Remove(score); var pendingDeleteSets = realm.All().Where(s => s.DeletePending); foreach (var beatmapSet in pendingDeleteSets) { foreach (var beatmap in beatmapSet.Beatmaps) { // Cascade delete related scores, else they will have a null beatmap against the model's spec. foreach (var score in beatmap.Scores) realm.Remove(score); realm.Remove(beatmap.Metadata); realm.Remove(beatmap); } realm.Remove(beatmapSet); } var pendingDeleteSkins = realm.All().Where(s => s.DeletePending); foreach (var s in pendingDeleteSkins) realm.Remove(s); var pendingDeletePresets = realm.All().Where(s => s.DeletePending); foreach (var s in pendingDeletePresets) realm.Remove(s); transaction.Commit(); } // clean up files after dropping any pending deletions. // in the future we may want to only do this when the game is idle, rather than on every startup. new RealmFileStore(this, storage).Cleanup(); } catch (Exception e) { Logger.Error(e, "Failed to clean up unused files. This is not critical but please report if it happens regularly."); } } /// /// Compact this realm. /// /// public bool Compact() { try { return Realm.Compact(getConfiguration()); } // Catch can be removed along with entity framework. Is specifically to allow a failure message to arrive to the user (see similar catches in EFToRealmMigrator). catch (AggregateException ae) when (RuntimeInfo.OS == RuntimeInfo.Platform.macOS && ae.Flatten().InnerException is TypeInitializationException) { return true; } } /// /// Run work on realm with a return value. /// /// The work to run. /// The return type. public T Run(Func action) { if (ThreadSafety.IsUpdateThread) { total_reads_update.Value++; return action(Realm); } total_reads_async.Value++; using (var realm = getRealmInstance()) return action(realm); } /// /// Run work on realm. /// /// The work to run. public void Run(Action action) { if (ThreadSafety.IsUpdateThread) { total_reads_update.Value++; action(Realm); } else { total_reads_async.Value++; using (var realm = getRealmInstance()) action(realm); } } /// /// Write changes to realm. /// /// The work to run. public T Write(Func action) { if (ThreadSafety.IsUpdateThread) { total_writes_update.Value++; return Realm.Write(action); } else { total_writes_async.Value++; using (var realm = getRealmInstance()) return realm.Write(action); } } /// /// Write changes to realm. /// /// The work to run. public void Write(Action action) { if (ThreadSafety.IsUpdateThread) { total_writes_update.Value++; Realm.Write(action); } else { total_writes_async.Value++; using (var realm = getRealmInstance()) realm.Write(action); } } private readonly CountdownEvent pendingAsyncWrites = new CountdownEvent(0); /// /// Write changes to realm asynchronously, guaranteeing order of execution. /// /// The work to run. public Task WriteAsync(Action action) { if (isDisposed) throw new ObjectDisposedException(nameof(RealmAccess)); // Required to ensure the write is tracked and accounted for before disposal. // Can potentially be avoided if we have a need to do so in the future. if (!ThreadSafety.IsUpdateThread) throw new InvalidOperationException(@$"{nameof(WriteAsync)} must be called from the update thread."); // CountdownEvent will fail if already at zero. if (!pendingAsyncWrites.TryAddCount()) pendingAsyncWrites.Reset(1); // Regardless of calling Realm.GetInstance or Realm.GetInstanceAsync, there is a blocking overhead on retrieval. // Adding a forced Task.Run resolves this. var writeTask = Task.Run(async () => { total_writes_async.Value++; // Not attempting to use Realm.GetInstanceAsync as there's seemingly no benefit to us (for now) and it adds complexity due to locking // concerns in getRealmInstance(). On a quick check, it looks to be more suited to cases where realm is connecting to an online sync // server, which we don't use. May want to report upstream or revisit in the future. using (var realm = getRealmInstance()) // ReSharper disable once AccessToDisposedClosure (WriteAsync should be marked as [InstantHandle]). await realm.WriteAsync(() => action(realm)).ConfigureAwait(false); pendingAsyncWrites.Signal(); }); return writeTask; } /// /// Subscribe to a realm collection and begin watching for asynchronous changes. /// /// /// This adds osu! specific thread and managed state safety checks on top of . /// /// In addition to the documented realm behaviour, we have the additional requirement of handling subscriptions over potential realm instance recycle. /// When this happens, callback events will be automatically fired: /// - On recycle start, a callback with an empty collection and null will be invoked. /// - On recycle end, a standard initial realm callback will arrive, with null and an up-to-date collection. /// /// The to observe for changes. /// Type of the elements in the list. /// The callback to be invoked with the updated . /// /// A subscription token. It must be kept alive for as long as you want to receive change notifications. /// To stop receiving notifications, call . /// /// public IDisposable RegisterForNotifications(Func> query, NotificationCallbackDelegate callback) where T : RealmObjectBase { Func action = realm => query(realm).QueryAsyncWithNotifications(callback); lock (notificationsResetMap) { // Store an action which is used when blocking to ensure consumers don't use results of a stale changeset firing. notificationsResetMap.Add(action, () => callback(new EmptyRealmSet(), null)); } return RegisterCustomSubscription(action); } /// /// Subscribe to the property of a realm object to watch for changes. /// /// /// On subscribing, unless the does not match an object, an initial invocation of will occur immediately. /// Further invocations will occur when the value changes, but may also fire on a realm recycle with no actual value change. /// /// A function to retrieve the relevant model from realm. /// A function to traverse to the relevant property from the model. /// A function to be invoked when a change of value occurs. /// The type of the model. /// The type of the property to be watched. /// /// A subscription token. It must be kept alive for as long as you want to receive change notifications. /// To stop receiving notifications, call . /// public IDisposable SubscribeToPropertyChanged(Func modelAccessor, Expression> propertyLookup, Action onChanged) where TModel : RealmObjectBase { return RegisterCustomSubscription(_ => { string propertyName = getMemberName(propertyLookup); var model = Run(modelAccessor); var propLookupCompiled = propertyLookup.Compile(); if (model == null) return null; model.PropertyChanged += onPropertyChanged; // Update initial value immediately. onChanged(propLookupCompiled(model)); return new InvokeOnDisposal(() => model.PropertyChanged -= onPropertyChanged); void onPropertyChanged(object? sender, PropertyChangedEventArgs args) { if (args.PropertyName == propertyName) onChanged(propLookupCompiled(model)); } }); static string getMemberName(Expression> expression) { if (!(expression is LambdaExpression lambda)) throw new ArgumentException("Outermost expression must be a lambda expression", nameof(expression)); if (!(lambda.Body is MemberExpression memberExpression)) throw new ArgumentException("Lambda body must be a member access expression", nameof(expression)); // TODO: nested access can be supported, with more iteration here // (need to iteratively soft-cast `memberExpression.Expression` into `MemberExpression`s until `lambda.Parameters[0]` is hit) if (memberExpression.Expression != lambda.Parameters[0]) throw new ArgumentException("Nested access expressions are not supported", nameof(expression)); return memberExpression.Member.Name; } } /// /// Run work on realm that will be run every time the update thread realm instance gets recycled. /// /// The work to run. Return value should be an from QueryAsyncWithNotifications, or an to clean up any bindings. /// An which should be disposed to unsubscribe any inner subscription. public IDisposable RegisterCustomSubscription(Func action) { if (updateThreadSyncContext == null) throw new InvalidOperationException("Attempted to register a realm subscription before update thread registration."); total_subscriptions.Value++; if (ThreadSafety.IsUpdateThread) updateThreadSyncContext.Send(_ => registerSubscription(action), null); else updateThreadSyncContext.Post(_ => registerSubscription(action), null); // This token is returned to the consumer. // When disposed, it will cause the registration to be permanently ceased (unsubscribed with realm and unregistered by this class). return new InvokeOnDisposal(() => { if (ThreadSafety.IsUpdateThread) updateThreadSyncContext.Send(_ => unsubscribe(), null); else updateThreadSyncContext.Post(_ => unsubscribe(), null); void unsubscribe() { if (customSubscriptionsResetMap.TryGetValue(action, out var unsubscriptionAction)) { unsubscriptionAction?.Dispose(); customSubscriptionsResetMap.Remove(action); lock (notificationsResetMap) { notificationsResetMap.Remove(action); } total_subscriptions.Value--; } } }); } private void registerSubscription(Func action) { Debug.Assert(ThreadSafety.IsUpdateThread); // Retrieve realm instance outside of flag update to ensure that the instance is retrieved, // as attempting to access it inside the subscription if it's not constructed would lead to // cyclic invocations of the subscription callback. var realm = Realm; Debug.Assert(!customSubscriptionsResetMap.TryGetValue(action, out var found) || found == null); current_thread_subscriptions_allowed.Value = true; customSubscriptionsResetMap[action] = action(realm); current_thread_subscriptions_allowed.Value = false; } private Realm getRealmInstance() { if (isDisposed) throw new ObjectDisposedException(nameof(RealmAccess)); bool tookSemaphoreLock = false; try { // Ensure that the thread that currently has the `realmRetrievalLock` can retrieve nested contexts and not deadlock on itself. if (!currentThreadHasRealmRetrievalLock.Value) { realmRetrievalLock.Wait(); currentThreadHasRealmRetrievalLock.Value = true; tookSemaphoreLock = true; } else { // the semaphore is used to handle blocking of all realm retrieval during certain periods. // once the semaphore has been taken by this code section, it is safe to retrieve further realm instances on the same thread. // this can happen if a realm subscription is active and triggers a callback which has user code that calls `Run`. } realm_instances_created.Value++; return Realm.GetInstance(getConfiguration()); } // Catch can be removed along with entity framework. Is specifically to allow a failure message to arrive to the user (see similar catches in EFToRealmMigrator). catch (AggregateException ae) when (RuntimeInfo.OS == RuntimeInfo.Platform.macOS && ae.Flatten().InnerException is TypeInitializationException) { return Realm.GetInstance(); } finally { if (tookSemaphoreLock) { realmRetrievalLock.Release(); currentThreadHasRealmRetrievalLock.Value = false; } } } private RealmConfiguration getConfiguration(string? filename = null) { // This is currently the only usage of temporary files at the osu! side. // If we use the temporary folder in more situations in the future, this should be moved to a higher level (helper method or OsuGameBase). string tempPathLocation = Path.Combine(Path.GetTempPath(), @"lazer"); if (!Directory.Exists(tempPathLocation)) Directory.CreateDirectory(tempPathLocation); return new RealmConfiguration(storage.GetFullPath(filename ?? Filename, true)) { SchemaVersion = schema_version, MigrationCallback = onMigration, FallbackPipePath = tempPathLocation, }; } private void onMigration(Migration migration, ulong lastSchemaVersion) { for (ulong i = lastSchemaVersion + 1; i <= schema_version; i++) applyMigrationsForVersion(migration, i); } private void applyMigrationsForVersion(Migration migration, ulong targetVersion) { Logger.Log($"Running realm migration to version {targetVersion}..."); Stopwatch stopwatch = new Stopwatch(); var files = new RealmFileStore(this, storage); stopwatch.Start(); switch (targetVersion) { case 7: convertOnlineIDs(); convertOnlineIDs(); convertOnlineIDs(); void convertOnlineIDs() where T : RealmObject { string className = getMappedOrOriginalName(typeof(T)); // version was not bumped when the beatmap/ruleset models were added // therefore we must manually check for their presence to avoid throwing on the `DynamicApi` calls. if (!migration.OldRealm.Schema.TryFindObjectSchema(className, out _)) return; var oldItems = migration.OldRealm.DynamicApi.All(className); var newItems = migration.NewRealm.DynamicApi.All(className); int itemCount = newItems.Count(); for (int i = 0; i < itemCount; i++) { dynamic oldItem = oldItems.ElementAt(i); dynamic newItem = newItems.ElementAt(i); long? nullableOnlineID = oldItem.OnlineID; newItem.OnlineID = (int)(nullableOnlineID ?? -1); } } break; case 8: // Ctrl -/+ now adjusts UI scale so let's clear any bindings which overlap these combinations. // New defaults will be populated by the key store afterwards. var keyBindings = migration.NewRealm.All(); var increaseSpeedBinding = keyBindings.FirstOrDefault(k => k.ActionInt == (int)GlobalAction.IncreaseScrollSpeed); if (increaseSpeedBinding != null && increaseSpeedBinding.KeyCombination.Keys.SequenceEqual(new[] { InputKey.Control, InputKey.Plus })) migration.NewRealm.Remove(increaseSpeedBinding); var decreaseSpeedBinding = keyBindings.FirstOrDefault(k => k.ActionInt == (int)GlobalAction.DecreaseScrollSpeed); if (decreaseSpeedBinding != null && decreaseSpeedBinding.KeyCombination.Keys.SequenceEqual(new[] { InputKey.Control, InputKey.Minus })) migration.NewRealm.Remove(decreaseSpeedBinding); break; case 9: // Pretty pointless to do this as beatmaps aren't really loaded via realm yet, but oh well. string metadataClassName = getMappedOrOriginalName(typeof(BeatmapMetadata)); // May be coming from a version before `RealmBeatmapMetadata` existed. if (!migration.OldRealm.Schema.TryFindObjectSchema(metadataClassName, out _)) return; var oldMetadata = migration.OldRealm.DynamicApi.All(metadataClassName); var newMetadata = migration.NewRealm.All(); int metadataCount = newMetadata.Count(); for (int i = 0; i < metadataCount; i++) { dynamic oldItem = oldMetadata.ElementAt(i); var newItem = newMetadata.ElementAt(i); string username = oldItem.Author; newItem.Author = new RealmUser { Username = username }; } break; case 10: string rulesetSettingClassName = getMappedOrOriginalName(typeof(RealmRulesetSetting)); if (!migration.OldRealm.Schema.TryFindObjectSchema(rulesetSettingClassName, out _)) return; var oldSettings = migration.OldRealm.DynamicApi.All(rulesetSettingClassName); var newSettings = migration.NewRealm.All().ToList(); for (int i = 0; i < newSettings.Count; i++) { dynamic oldItem = oldSettings.ElementAt(i); var newItem = newSettings.ElementAt(i); long rulesetId = oldItem.RulesetID; string? rulesetName = getRulesetShortNameFromLegacyID(rulesetId); if (string.IsNullOrEmpty(rulesetName)) migration.NewRealm.Remove(newItem); else newItem.RulesetName = rulesetName; } break; case 11: string keyBindingClassName = getMappedOrOriginalName(typeof(RealmKeyBinding)); if (!migration.OldRealm.Schema.TryFindObjectSchema(keyBindingClassName, out _)) return; var oldKeyBindings = migration.OldRealm.DynamicApi.All(keyBindingClassName); var newKeyBindings = migration.NewRealm.All().ToList(); for (int i = 0; i < newKeyBindings.Count; i++) { dynamic oldItem = oldKeyBindings.ElementAt(i); var newItem = newKeyBindings.ElementAt(i); if (oldItem.RulesetID == null) continue; long rulesetId = oldItem.RulesetID; string? rulesetName = getRulesetShortNameFromLegacyID(rulesetId); if (string.IsNullOrEmpty(rulesetName)) migration.NewRealm.Remove(newItem); else newItem.RulesetName = rulesetName; } break; case 14: foreach (var beatmap in migration.NewRealm.All()) beatmap.UserSettings = new BeatmapUserSettings(); break; case 20: // As we now have versioned difficulty calculations, let's reset // all star ratings and have `BackgroundBeatmapProcessor` recalculate them. foreach (var beatmap in migration.NewRealm.All()) beatmap.StarRating = -1; break; case 21: // Migrate collections from external file to inside realm. // We use the "legacy" importer because that is how things were actually being saved out until now. var legacyCollectionImporter = new LegacyCollectionImporter(this); if (legacyCollectionImporter.GetAvailableCount(storage).GetResultSafely() > 0) { legacyCollectionImporter.ImportFromStorage(storage).ContinueWith(_ => storage.Move("collection.db", "collection.db.migrated")); } break; case 25: // Remove the default skins so they can be added back by SkinManager with updated naming. migration.NewRealm.RemoveRange(migration.NewRealm.All().Where(s => s.Protected)); break; case 26: { // Add ScoreInfo.BeatmapHash property to ensure scores correspond to the correct version of beatmap. var scores = migration.NewRealm.All(); foreach (var score in scores) score.BeatmapHash = score.BeatmapInfo?.Hash ?? string.Empty; break; } case 28: { var scores = migration.NewRealm.All(); foreach (var score in scores) { score.PopulateFromReplay(files, sr => { sr.ReadByte(); // Ruleset. int version = sr.ReadInt32(); if (version < LegacyScoreEncoder.FIRST_LAZER_VERSION) score.IsLegacyScore = true; }); } break; } case 29: case 30: { var scores = migration.NewRealm .All() .Where(s => !s.IsLegacyScore); foreach (var score in scores) { try { if (StandardisedScoreMigrationTools.ShouldMigrateToNewStandardised(score)) { try { long calculatedNew = StandardisedScoreMigrationTools.GetNewStandardised(score); score.TotalScore = calculatedNew; } catch { } } } catch { } } break; } case 31: { foreach (var score in migration.NewRealm.All()) { if (score.IsLegacyScore && score.Ruleset.IsLegacyRuleset()) { // Scores with this version will trigger the score upgrade process in BackgroundBeatmapProcessor. score.TotalScoreVersion = 30000002; // Transfer known legacy scores to a permanent storage field for preservation. score.LegacyTotalScore = score.TotalScore; } else score.TotalScoreVersion = LegacyScoreEncoder.LATEST_VERSION; } break; } case 32: { foreach (var score in migration.NewRealm.All()) { if (!score.IsLegacyScore || !score.Ruleset.IsLegacyRuleset()) continue; score.PopulateFromReplay(files, sr => { sr.ReadByte(); // Ruleset. sr.ReadInt32(); // Version. sr.ReadString(); // Beatmap hash. sr.ReadString(); // Username. sr.ReadString(); // MD5Hash. sr.ReadUInt16(); // Count300. sr.ReadUInt16(); // Count100. sr.ReadUInt16(); // Count50. sr.ReadUInt16(); // CountGeki. sr.ReadUInt16(); // CountKatu. sr.ReadUInt16(); // CountMiss. // we should have this in LegacyTotalScore already, but if we're reading through this anyways... int totalScore = sr.ReadInt32(); sr.ReadUInt16(); // Max combo. sr.ReadBoolean(); // Perfect. var legacyMods = (LegacyMods)sr.ReadInt32(); if (!legacyMods.HasFlagFast(LegacyMods.ScoreV2) || score.APIMods.Any(mod => mod.Acronym == @"SV2")) return; score.APIMods = score.APIMods.Append(new APIMod(new ModScoreV2())).ToArray(); score.LegacyTotalScore = score.TotalScore = totalScore; }); } break; } } Logger.Log($"Migration completed in {stopwatch.ElapsedMilliseconds}ms"); } private string? getRulesetShortNameFromLegacyID(long rulesetId) { try { return new APIBeatmap.APIRuleset { OnlineID = (int)rulesetId }.ShortName; } catch { return null; } } /// /// Create a full realm backup. /// /// The filename for the backup. public void CreateBackup(string backupFilename) { if (realmRetrievalLock.CurrentCount != 0) throw new InvalidOperationException($"Call {nameof(BlockAllOperations)} before creating a backup."); createBackup(backupFilename); } private void createBackup(string backupFilename) { Logger.Log($"Creating full realm database backup at {backupFilename}", LoggingTarget.Database); int attempts = 10; while (true) { try { using (var source = storage.GetStream(Filename, mode: FileMode.Open)) { // source may not exist. if (source == null) return; using (var destination = storage.GetStream(backupFilename, FileAccess.Write, FileMode.CreateNew)) source.CopyTo(destination); } return; } catch (IOException) { if (attempts-- <= 0) throw; // file may be locked during use. Thread.Sleep(500); } } } /// /// Flush any active realm instances and block any further writes. /// /// /// This should be used in places we need to ensure no ongoing reads/writes are occurring with realm. /// ie. to move the realm backing file to a new location. /// /// The reason for blocking. Used for logging purposes. /// An which should be disposed to end the blocking section. public IDisposable BlockAllOperations(string reason) { Logger.Log($@"Attempting to block all realm operations for {reason}.", LoggingTarget.Database); if (!ThreadSafety.IsUpdateThread) throw new InvalidOperationException(@$"{nameof(BlockAllOperations)} must be called from the update thread."); if (isDisposed) throw new ObjectDisposedException(nameof(RealmAccess)); SynchronizationContext? syncContext = null; try { realmRetrievalLock.Wait(); if (hasInitialisedOnce) { syncContext = SynchronizationContext.Current; // Before disposing the update context, clean up all subscriptions. // Note that in the case of realm notification subscriptions, this is not really required (they will be cleaned up by disposal). // In the case of custom subscriptions, we want them to fire before the update realm is disposed in case they do any follow-up work. foreach (var action in customSubscriptionsResetMap.ToArray()) { action.Value?.Dispose(); customSubscriptionsResetMap[action.Key] = null; } updateRealm?.Dispose(); updateRealm = null; } Logger.Log(@"Lock acquired for blocking operations", LoggingTarget.Database); const int sleep_length = 200; int timeSpent = 0; try { // see https://github.com/realm/realm-dotnet/discussions/2657 while (!Compact()) { Thread.Sleep(sleep_length); timeSpent += sleep_length; if (timeSpent > 5000) throw new TimeoutException($@"Realm compact failed after {timeSpent / sleep_length} attempts over {timeSpent / 1000} seconds"); } } catch (RealmException e) { // Compact may fail if the realm is in a bad state. // We still want to continue with the blocking operation, though. Logger.Log($"Realm compact failed with error {e}", LoggingTarget.Database); } Logger.Log(@"Realm usage isolated via compact", LoggingTarget.Database); // In order to ensure events arrive in the correct order, these *must* be fired post disposal of the update realm, // and must be posted to the synchronization context. // This is because realm may fire event callbacks between the `unregisterAllSubscriptions` and `updateRealm.Dispose` // calls above. syncContext?.Send(_ => { // Flag ensures that we don't get in a deadlocked scenario due to a callback attempting to access `RealmAccess.Realm` or `RealmAccess.Run` // and hitting `realmRetrievalLock` a second time. Generally such usages should not exist, and as such we throw when an attempt is made // to use in this fashion. isSendingNotificationResetEvents = true; try { lock (notificationsResetMap) { foreach (var action in notificationsResetMap.Values) action(); } } finally { isSendingNotificationResetEvents = false; } }, null); } catch { restoreOperation(); throw; } return new InvokeOnDisposal(restoreOperation); void restoreOperation() { // Release of lock needs to happen here rather than on the update thread, as there may be another // operation already blocking the update thread waiting for the blocking operation to complete. Logger.Log(@"Restoring realm operations.", LoggingTarget.Database); realmRetrievalLock.Release(); if (syncContext == null) return; ManualResetEventSlim updateRealmReestablished = new ManualResetEventSlim(); // Post back to the update thread to revive any subscriptions. // In the case we are on the update thread, let's also require this to run synchronously. // This requirement is mostly due to test coverage, but shouldn't cause any harm. if (ThreadSafety.IsUpdateThread) { syncContext.Send(_ => { ensureUpdateRealm(); updateRealmReestablished.Set(); }, null); } else { syncContext.Post(_ => { ensureUpdateRealm(); updateRealmReestablished.Set(); }, null); } // Wait for the post to complete to ensure a second `Migrate` operation doesn't start in the mean time. // This is important to ensure `ensureUpdateRealm` is run before another blocking migration operation starts. if (!updateRealmReestablished.Wait(10000)) throw new TimeoutException(@"Reestablishing update realm after block took too long"); } } // https://github.com/realm/realm-dotnet/blob/32f4ebcc88b3e80a3b254412665340cd9f3bd6b5/Realm/Realm/Extensions/ReflectionExtensions.cs#L46 private static string getMappedOrOriginalName(MemberInfo member) => member.GetCustomAttribute()?.Mapping ?? member.Name; private bool isDisposed; public void Dispose() { if (!pendingAsyncWrites.Wait(10000)) Logger.Log("Realm took too long waiting on pending async writes", level: LogLevel.Error); updateRealm?.Dispose(); if (!isDisposed) { // intentionally block realm retrieval indefinitely. this ensures that nothing can start consuming a new instance after disposal. realmRetrievalLock.Wait(); realmRetrievalLock.Dispose(); isDisposed = true; } } } }