// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Database; namespace osu.Game.Beatmaps { public class BeatmapDifficulty : IHasPrimaryKey, IBeatmapDifficultyInfo { /// /// The default value used for all difficulty settings except and . /// public const float DEFAULT_DIFFICULTY = 5; public int ID { get; set; } public float DrainRate { get; set; } = DEFAULT_DIFFICULTY; public float CircleSize { get; set; } = DEFAULT_DIFFICULTY; public float OverallDifficulty { get; set; } = DEFAULT_DIFFICULTY; private float? approachRate; public float ApproachRate { get => approachRate ?? OverallDifficulty; set => approachRate = value; } public double SliderMultiplier { get; set; } = 1; public double SliderTickRate { get; set; } = 1; /// /// Returns a shallow-clone of this . /// public BeatmapDifficulty Clone() { var diff = new BeatmapDifficulty(); CopyTo(diff); return diff; } public void CopyTo(BeatmapDifficulty difficulty) { difficulty.ApproachRate = ApproachRate; difficulty.DrainRate = DrainRate; difficulty.CircleSize = CircleSize; difficulty.OverallDifficulty = OverallDifficulty; difficulty.SliderMultiplier = SliderMultiplier; difficulty.SliderTickRate = SliderTickRate; } } }