// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using System.Threading; using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Extensions.LocalisationExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; using osu.Game.Screens.Ranking.Statistics; using osu.Game.Skinning; namespace osu.Game.Screens.Play.HUD { public class UnstableRateCounter : RollingCounter, ISkinnableDrawable { public bool UsesFixedAnchor { get; set; } protected override bool IsRollingProportional => true; protected override double RollingDuration => 750; private const float alpha_when_invalid = 0.3f; private List hitList = new List(); [CanBeNull] [Resolved(CanBeNull = true)] private ScoreProcessor scoreProcessor { get; set; } private readonly CancellationTokenSource loadCancellationSource = new CancellationTokenSource(); public UnstableRateCounter() { Current.Value = 0.0; } [BackgroundDependencyLoader] private void load(OsuColour colours, BeatmapDifficultyCache difficultyCache) { Colour = colours.BlueLighter; } protected override void LoadComplete() { base.LoadComplete(); if (scoreProcessor != null) { scoreProcessor.NewJudgement += onJudgementAdded; scoreProcessor.JudgementReverted += onJudgementChanged; } } private bool isValid = false; private void setValid(bool valid) { if (isValid == valid) return; DrawableCount.FadeTo(valid ? 1 : alpha_when_invalid, 1000, Easing.OutQuint); isValid = valid; } private void onJudgementAdded(JudgementResult judgement) { if (!(judgement.HitObject.HitWindows is HitWindows.EmptyHitWindows) && judgement.IsHit) { hitList.Add(judgement.TimeOffset); } updateUR(); } // Only populate via the score if the user has moved the current location. private void onJudgementChanged(JudgementResult judgement) { ScoreInfo currentScore = new ScoreInfo(); scoreProcessor.PopulateScore(currentScore); hitList = currentScore.HitEvents.Where(e => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result.IsHit()) .Select(ev => ev.TimeOffset).ToList(); updateUR(); } private void updateUR() { if (hitList.Count > 1) { double mean = hitList.Average(); double squares = hitList.Select(offset => Math.Pow(offset - mean, 2)).Sum(); Current.Value = Math.Sqrt(squares / hitList.Count) * 10; setValid(true); } else { setValid(false); } } protected override LocalisableString FormatCount(double count) { return count.ToString("0.00"); } protected override IHasText CreateText() => new TextComponent { Alpha = alpha_when_invalid, }; protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); if (scoreProcessor != null) { scoreProcessor.NewJudgement -= onJudgementAdded; scoreProcessor.JudgementReverted -= onJudgementChanged; } loadCancellationSource?.Cancel(); } private class TextComponent : CompositeDrawable, IHasText { public LocalisableString Text { get => intPart.Text; set { //Not too sure about this, is there a better way to go about doing this? splitValue = value.ToString().Split('.'); intPart.Text = splitValue[0]; decimalPart.Text = $".{splitValue[1]} UR"; } } private string[] splitValue; private readonly OsuSpriteText intPart; private readonly OsuSpriteText decimalPart; public TextComponent() { AutoSizeAxes = Axes.Both; InternalChild = new FillFlowContainer { AutoSizeAxes = Axes.Both, Children = new Drawable[] { intPart = new OsuSpriteText { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, Font = OsuFont.Numeric.With(size: 16, fixedWidth: true) }, decimalPart = new OsuSpriteText { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, Font = OsuFont.Numeric.With(size: 8, fixedWidth: true), Padding = new MarginPadding { Bottom = 1.5f }, } } }; } } } }