// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Testing; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Chat; using osu.Game.Overlays.Chat; using osu.Game.Tests.Visual; using osu.Game.Tournament.Components; using osu.Game.Tournament.IPC; using osu.Game.Tournament.Models; namespace osu.Game.Tournament.Tests.Components { public partial class TestSceneTournamentMatchChatDisplay : OsuTestScene { private readonly Channel testChannel = new Channel(); private readonly Channel testChannel2 = new Channel(); private readonly APIUser admin = new APIUser { Username = "HappyStick", Id = 2, Colour = "f2ca34" }; private readonly TournamentUser redUser = new TournamentUser { Username = "BanchoBot", OnlineID = 3, }; private readonly TournamentUser blueUser = new TournamentUser { Username = "Zallius", OnlineID = 4, }; private readonly TournamentUser blueUserWithCustomColour = new TournamentUser { Username = "nekodex", OnlineID = 5, }; [Cached] private LadderInfo ladderInfo = new LadderInfo(); [Cached] private MatchIPCInfo matchInfo = new MatchIPCInfo(); // hide parent private readonly TournamentMatchChatDisplay chatDisplay; public TestSceneTournamentMatchChatDisplay() { Add(chatDisplay = new TournamentMatchChatDisplay { Anchor = Anchor.Centre, Origin = Anchor.Centre, }); chatDisplay.Channel.Value = testChannel; } protected override void LoadComplete() { base.LoadComplete(); AddStep("message from admin", () => testChannel.AddNewMessages(new Message(nextMessageId()) { Sender = admin, Content = "I am a wang!" })); AddStep("set current match", () => ladderInfo.CurrentMatch.Value = new TournamentMatch { Team1 = { Value = new TournamentTeam { Players = new BindableList { redUser } } }, Team2 = { Value = new TournamentTeam { Players = new BindableList { blueUser, blueUserWithCustomColour } } } }); AddStep("message from team red", () => testChannel.AddNewMessages(new Message(nextMessageId()) { Sender = redUser.ToAPIUser(), Content = "I am team red." })); AddUntilStep("message from team red is red color", () => this.ChildrenOfType().Last().AccentColour, () => Is.EqualTo(TournamentGame.COLOUR_RED)); AddStep("message from team red", () => testChannel.AddNewMessages(new Message(nextMessageId()) { Sender = redUser.ToAPIUser(), Content = "I plan to win!" })); AddStep("message from team blue", () => testChannel.AddNewMessages(new Message(nextMessageId()) { Sender = blueUser.ToAPIUser(), Content = "Not on my watch. Prepare to eat saaaaaaaaaand. Lots and lots of saaaaaaand." })); AddUntilStep("message from team blue is blue color", () => this.ChildrenOfType().Last().AccentColour, () => Is.EqualTo(TournamentGame.COLOUR_BLUE)); var userWithCustomColour = blueUserWithCustomColour.ToAPIUser(); userWithCustomColour.Colour = "#e45678"; AddStep("message from team blue with custom colour", () => testChannel.AddNewMessages(new Message(nextMessageId()) { Sender = userWithCustomColour, Content = "Not on my watch. Prepare to eat saaaaaaaaaand. Lots and lots of saaaaaaand." })); AddUntilStep("message from team blue is blue color", () => this.ChildrenOfType().Last().AccentColour, () => Is.EqualTo(TournamentGame.COLOUR_BLUE)); AddUntilStep("message from user with custom colour is inverted", () => this.ChildrenOfType().Last().Inverted, () => Is.EqualTo(true)); AddStep("message from admin", () => testChannel.AddNewMessages(new Message(nextMessageId()) { Sender = admin, Content = "Okay okay, calm down guys. Let's do this!" })); AddStep("multiple messages", () => testChannel.AddNewMessages( new Message(nextMessageId()) { Sender = admin, Content = "I spam you!" }, new Message(nextMessageId()) { Sender = admin, Content = "I spam you!!!1" }, new Message(nextMessageId()) { Sender = admin, Content = "I spam you!1!1" })); AddStep("change channel to 2", () => chatDisplay.Channel.Value = testChannel2); AddStep("change channel to 1", () => chatDisplay.Channel.Value = testChannel); } private int messageId; private long? nextMessageId() => messageId++; } }