// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; using osu.Game.Rulesets.Scoring; using osu.Game.Skinning; namespace osu.Game.Rulesets.Taiko.Skinning.Argon { public class TaikoArgonSkinTransformer : SkinTransformer { public TaikoArgonSkinTransformer(ISkin skin) : base(skin) { } public override Drawable? GetDrawableComponent(ISkinComponentLookup component) { switch (component) { case GameplaySkinComponentLookup resultComponent: return new ArgonJudgementPiece(resultComponent.Component); case TaikoSkinComponentLookup taikoComponent: // TODO: Once everything is finalised, consider throwing UnsupportedSkinComponentException on missing entries. switch (taikoComponent.Component) { case TaikoSkinComponents.CentreHit: return new ArgonCentreCirclePiece(); case TaikoSkinComponents.RimHit: return new ArgonRimCirclePiece(); case TaikoSkinComponents.PlayfieldBackgroundLeft: return new ArgonPlayfieldBackgroundLeft(); case TaikoSkinComponents.PlayfieldBackgroundRight: return new ArgonPlayfieldBackgroundRight(); case TaikoSkinComponents.InputDrum: return new ArgonInputDrum(); case TaikoSkinComponents.HitTarget: return new ArgonHitTarget(); case TaikoSkinComponents.BarLine: return new ArgonBarLine(); case TaikoSkinComponents.DrumRollBody: return new ArgonElongatedCirclePiece(); case TaikoSkinComponents.DrumRollTick: return new ArgonTickPiece(); case TaikoSkinComponents.TaikoExplosionKiai: // the drawable needs to expire as soon as possible to avoid accumulating empty drawables on the playfield. return Drawable.Empty().With(d => d.Expire()); case TaikoSkinComponents.TaikoExplosionGreat: case TaikoSkinComponents.TaikoExplosionMiss: case TaikoSkinComponents.TaikoExplosionOk: return new ArgonHitExplosion(taikoComponent.Component); } break; } return base.GetDrawableComponent(component); } } }