// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Scoring; using osuTK; using DefaultJudgementPiece = osu.Game.Rulesets.Taiko.Skinning.Default.DefaultJudgementPiece; namespace osu.Game.Rulesets.Taiko.UI { /// <summary> /// Text that is shown as judgement when a hit object is hit or missed. /// </summary> public partial class DrawableTaikoJudgement : DrawableJudgement { public DrawableTaikoJudgement() { Anchor = Anchor.Centre; Origin = Anchor.Centre; RelativeSizeAxes = Axes.Both; Size = Vector2.One; } protected override Drawable CreateDefaultJudgement(HitResult result) => new DefaultJudgementPiece(result); } }