// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System.Linq; using Moq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.UserInterface; using osu.Framework.Testing; using osu.Game.Online.Rooms; using osu.Game.Screens.OnlinePlay.Multiplayer; using osu.Game.Screens.Play; using osuTK.Input; namespace osu.Game.Tests.Visual.Multiplayer { public partial class TestSceneGameplayChatDisplay : OsuManualInputManagerTestScene { private GameplayChatDisplay chatDisplay; [Cached(typeof(ILocalUserPlayInfo))] private ILocalUserPlayInfo localUserInfo; private readonly Bindable localUserPlaying = new Bindable(); private TextBox textBox => chatDisplay.ChildrenOfType().First(); public TestSceneGameplayChatDisplay() { var mockLocalUserInfo = new Mock(); mockLocalUserInfo.SetupGet(i => i.IsPlaying).Returns(localUserPlaying); localUserInfo = mockLocalUserInfo.Object; } [SetUpSteps] public void SetUpSteps() { AddStep("load chat display", () => Child = chatDisplay = new GameplayChatDisplay(new Room()) { Anchor = Anchor.Centre, Origin = Anchor.Centre, Width = 0.5f, }); AddStep("expand", () => chatDisplay.Expanded.Value = true); } [Test] public void TestCantClickWhenPlaying() { setLocalUserPlaying(true); AddStep("attempt focus chat", () => { InputManager.MoveMouseTo(textBox); InputManager.Click(MouseButton.Left); }); assertChatFocused(false); } [Test] public void TestFocusDroppedWhenPlaying() { assertChatFocused(false); AddStep("focus chat", () => { InputManager.MoveMouseTo(textBox); InputManager.Click(MouseButton.Left); }); setLocalUserPlaying(true); assertChatFocused(false); // should still stay non-focused even after entering a new break section. setLocalUserPlaying(false); assertChatFocused(false); } [Test] public void TestFocusOnEnterKeyWhenExpanded() { setLocalUserPlaying(true); assertChatFocused(false); AddStep("press enter", () => InputManager.Key(Key.Enter)); assertChatFocused(true); } [Test] public void TestFocusLostOnBackKey() { setLocalUserPlaying(true); assertChatFocused(false); AddStep("press enter", () => InputManager.Key(Key.Enter)); assertChatFocused(true); AddStep("press escape", () => InputManager.Key(Key.Escape)); assertChatFocused(false); } [Test] public void TestFocusOnEnterKeyWhenNotExpanded() { AddStep("set not expanded", () => chatDisplay.Expanded.Value = false); AddUntilStep("is not visible", () => !chatDisplay.IsPresent); AddStep("press enter", () => InputManager.Key(Key.Enter)); assertChatFocused(true); AddUntilStep("is visible", () => chatDisplay.IsPresent); AddStep("press enter", () => InputManager.Key(Key.Enter)); assertChatFocused(false); AddUntilStep("is not visible", () => !chatDisplay.IsPresent); } private void assertChatFocused(bool isFocused) => AddAssert($"chat {(isFocused ? "focused" : "not focused")}", () => textBox.HasFocus == isFocused); private void setLocalUserPlaying(bool playing) => AddStep($"local user {(playing ? "playing" : "not playing")}", () => localUserPlaying.Value = playing); } }