// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using osuTK; using osuTK.Graphics; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Platform; using osu.Framework.Screens; using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Online.API; using osu.Game.Overlays; using osu.Game.Overlays.Dialog; using osu.Game.Screens.Backgrounds; using osu.Game.Screens.Charts; using osu.Game.Screens.Edit; using osu.Game.Screens.Multi; using osu.Game.Screens.Select; namespace osu.Game.Screens.Menu { public class MainMenu : OsuScreen { public const float FADE_IN_DURATION = 300; public const float FADE_OUT_DURATION = 400; public override bool HideOverlaysOnEnter => buttons == null || buttons.State == ButtonSystemState.Initial; public override bool AllowBackButton => false; public override bool AllowExternalScreenChange => true; public override bool AllowRateAdjustments => false; private Screen songSelect; private MenuSideFlashes sideFlashes; private ButtonSystem buttons; [Resolved] private GameHost host { get; set; } [Resolved(canBeNull: true)] private MusicController music { get; set; } [Resolved(canBeNull: true)] private LoginOverlay login { get; set; } [Resolved] private IAPIProvider api { get; set; } [Resolved(canBeNull: true)] private DialogOverlay dialogOverlay { get; set; } private BackgroundScreenDefault background; protected override BackgroundScreen CreateBackground() => background; private Bindable holdDelay; private Bindable loginDisplayed; private ExitConfirmOverlay exitConfirmOverlay; private ParallaxContainer buttonsContainer; private SongTicker songTicker; [BackgroundDependencyLoader(true)] private void load(DirectOverlay direct, SettingsOverlay settings, OsuConfigManager config, SessionStatics statics) { holdDelay = config.GetBindable(OsuSetting.UIHoldActivationDelay); loginDisplayed = statics.GetBindable(Static.LoginOverlayDisplayed); if (host.CanExit) { AddInternal(exitConfirmOverlay = new ExitConfirmOverlay { Action = () => { if (holdDelay.Value > 0) confirmAndExit(); else this.Exit(); } }); } AddRangeInternal(new[] { buttonsContainer = new ParallaxContainer { ParallaxAmount = 0.01f, Children = new Drawable[] { buttons = new ButtonSystem { OnChart = delegate { this.Push(new ChartListing()); }, OnEdit = delegate { this.Push(new Editor()); }, OnSolo = onSolo, OnMulti = delegate { this.Push(new Multiplayer()); }, OnExit = confirmAndExit, } } }, sideFlashes = new MenuSideFlashes(), songTicker = new SongTicker { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, Margin = new MarginPadding { Right = 15, Top = 5 } }, exitConfirmOverlay?.CreateProxy() ?? Drawable.Empty() }); buttons.StateChanged += state => { switch (state) { case ButtonSystemState.Initial: case ButtonSystemState.Exit: Background.FadeColour(Color4.White, 500, Easing.OutSine); break; default: Background.FadeColour(OsuColour.Gray(0.8f), 500, Easing.OutSine); break; } }; buttons.OnSettings = () => settings?.ToggleVisibility(); buttons.OnDirect = () => direct?.ToggleVisibility(); LoadComponentAsync(background = new BackgroundScreenDefault()); preloadSongSelect(); } private void confirmAndExit() { if (exitConfirmed) return; exitConfirmed = true; this.Exit(); } private void preloadSongSelect() { if (songSelect == null) LoadComponentAsync(songSelect = new PlaySongSelect()); } public void LoadToSolo() => Schedule(onSolo); private void onSolo() => this.Push(consumeSongSelect()); private Screen consumeSongSelect() { var s = songSelect; songSelect = null; return s; } public override void OnEntering(IScreen last) { base.OnEntering(last); buttons.FadeInFromZero(500); var track = Beatmap.Value.Track; var metadata = Beatmap.Value.Metadata; if (last is IntroScreen && track != null) { if (!track.IsRunning) { track.Seek(metadata.PreviewTime != -1 ? metadata.PreviewTime : 0.4f * track.Length); track.Start(); } } } private bool exitConfirmed; protected override void LogoArriving(OsuLogo logo, bool resuming) { base.LogoArriving(logo, resuming); buttons.SetOsuLogo(logo); logo.FadeColour(Color4.White, 100, Easing.OutQuint); logo.FadeIn(100, Easing.OutQuint); if (resuming) { buttons.State = ButtonSystemState.TopLevel; this.FadeIn(FADE_IN_DURATION, Easing.OutQuint); buttonsContainer.MoveTo(new Vector2(0, 0), FADE_IN_DURATION, Easing.OutQuint); sideFlashes.Delay(FADE_IN_DURATION).FadeIn(64, Easing.InQuint); } else if (!api.IsLoggedIn) { logo.Action += displayLogin; } bool displayLogin() { if (!loginDisplayed.Value) { Scheduler.AddDelayed(() => login?.Show(), 500); loginDisplayed.Value = true; } return true; } } protected override void LogoSuspending(OsuLogo logo) { var seq = logo.FadeOut(300, Easing.InSine) .ScaleTo(0.2f, 300, Easing.InSine); seq.OnComplete(_ => buttons.SetOsuLogo(null)); seq.OnAbort(_ => buttons.SetOsuLogo(null)); } public override void OnSuspending(IScreen next) { base.OnSuspending(next); buttons.State = ButtonSystemState.EnteringMode; this.FadeOut(FADE_OUT_DURATION, Easing.InSine); buttonsContainer.MoveTo(new Vector2(-800, 0), FADE_OUT_DURATION, Easing.InSine); sideFlashes.FadeOut(64, Easing.OutQuint); } public override void OnResuming(IScreen last) { base.OnResuming(last); (Background as BackgroundScreenDefault)?.Next(); //we may have consumed our preloaded instance, so let's make another. preloadSongSelect(); if (Beatmap.Value.Track != null && music?.IsUserPaused != true) Beatmap.Value.Track.Start(); } public override bool OnExiting(IScreen next) { if (!exitConfirmed && dialogOverlay != null) { if (dialogOverlay.CurrentDialog is ConfirmExitDialog exitDialog) { exitConfirmed = true; exitDialog.Buttons.First().Click(); } else { dialogOverlay.Push(new ConfirmExitDialog(confirmAndExit, () => exitConfirmOverlay.Abort())); return true; } } buttons.State = ButtonSystemState.Exit; songTicker.Hide(); this.FadeOut(3000); return base.OnExiting(next); } private class ConfirmExitDialog : PopupDialog { public ConfirmExitDialog(Action confirm, Action cancel) { HeaderText = "Are you sure you want to exit?"; BodyText = "Last chance to back out."; Icon = FontAwesome.Solid.ExclamationTriangle; Buttons = new PopupDialogButton[] { new PopupDialogOkButton { Text = @"Good bye", Action = confirm }, new PopupDialogCancelButton { Text = @"Just a little more", Action = cancel }, }; } } } }