// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using osu.Game.Beatmaps.Timing; using osu.Game.Database; using osu.Game.Modes.Objects.Types; namespace osu.Game.Modes.Taiko.Objects { public class Swell : TaikoHitObject, IHasEndTime { public double EndTime { get; set; } public double Duration => EndTime - StartTime; /// /// The multiplier for cases in which the number of required hits by a swell is not /// dependent on solely the overall difficulty and the duration of the swell. /// public double HitMultiplier { get; set; } = 1; /// /// The number of hits required to complete the swell successfully. /// public int RequiredHits { get; protected set; } = 10; public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty) { base.ApplyDefaults(timing, difficulty); double baseHitMultiplier = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 3, 5, 7.5); RequiredHits = (int)Math.Max(1, Duration / 1000f * baseHitMultiplier * HitMultiplier); } } }