// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Audio.Track; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Framework.Input; using osu.Framework.MathUtils; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Graphics; using osu.Game.Graphics.Backgrounds; using osu.Game.Graphics.Containers; using OpenTK; using OpenTK.Graphics; namespace osu.Game.Screens.Menu { /// /// osu! logo and its attachments (pulsing, visualiser etc.) /// public class OsuLogo : BeatSyncedContainer { public readonly Color4 OsuPink = OsuColour.FromHex(@"e967a1"); private const double transition_length = 300; private readonly Sprite logo; private readonly CircularContainer logoContainer; private readonly Container logoBounceContainer; private readonly Container logoBeatContainer; private readonly Container logoAmplitudeContainer; private readonly Container logoHoverContainer; private readonly LogoVisualisation visualizer; private readonly IntroSequence intro; private SampleChannel sampleClick; private SampleChannel sampleBeat; private readonly Container colourAndTriangles; private readonly Triangles triangles; /// /// Return value decides whether the logo should play its own sample for the click action. /// public Func Action; public float SizeForFlow => logo == null ? 0 : logo.DrawSize.X * logo.Scale.X * logoBounceContainer.Scale.X * logoHoverContainer.Scale.X * 0.74f; private readonly Sprite ripple; private readonly Container rippleContainer; public bool Triangles { set { colourAndTriangles.FadeTo(value ? 1 : 0, transition_length, Easing.OutQuint); } } public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => logoContainer.ReceiveMouseInputAt(screenSpacePos); public bool Ripple { get { return rippleContainer.Alpha > 0; } set { rippleContainer.FadeTo(value ? 1 : 0, transition_length, Easing.OutQuint); } } private readonly Box flashLayer; private readonly Container impactContainer; private const float default_size = 480; private const double early_activation = 60; public OsuLogo() { // Required to make Schedule calls run in OsuScreen even when we are not visible. AlwaysPresent = true; EarlyActivationMilliseconds = early_activation; Size = new Vector2(default_size); Origin = Anchor.Centre; AutoSizeAxes = Axes.Both; Children = new Drawable[] { intro = new IntroSequence { RelativeSizeAxes = Axes.Both, }, logoHoverContainer = new Container { AutoSizeAxes = Axes.Both, Children = new Drawable[] { logoBounceContainer = new Container { AutoSizeAxes = Axes.Both, Children = new Drawable[] { rippleContainer = new Container { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Children = new Drawable[] { ripple = new Sprite { Anchor = Anchor.Centre, Origin = Anchor.Centre, Blending = BlendingMode.Additive, Alpha = 0 } } }, logoAmplitudeContainer = new Container { AutoSizeAxes = Axes.Both, Children = new Drawable[] { logoBeatContainer = new Container { AutoSizeAxes = Axes.Both, Children = new Drawable[] { visualizer = new LogoVisualisation { RelativeSizeAxes = Axes.Both, Origin = Anchor.Centre, Anchor = Anchor.Centre, Alpha = 0.5f, Size = new Vector2(0.96f) }, new BufferedContainer { AutoSizeAxes = Axes.Both, Children = new Drawable[] { logoContainer = new CircularContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Scale = new Vector2(0.88f), Masking = true, Children = new Drawable[] { colourAndTriangles = new Container { RelativeSizeAxes = Axes.Both, Anchor = Anchor.Centre, Origin = Anchor.Centre, Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = OsuPink, }, triangles = new Triangles { TriangleScale = 4, ColourLight = OsuColour.FromHex(@"ff7db7"), ColourDark = OsuColour.FromHex(@"de5b95"), RelativeSizeAxes = Axes.Both, }, } }, flashLayer = new Box { RelativeSizeAxes = Axes.Both, Blending = BlendingMode.Additive, Colour = Color4.White, Alpha = 0, }, }, }, logo = new Sprite { Anchor = Anchor.Centre, Origin = Anchor.Centre, }, } }, impactContainer = new CircularContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, Alpha = 0, BorderColour = Color4.White, RelativeSizeAxes = Axes.Both, BorderThickness = 10, Masking = true, Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, AlwaysPresent = true, Alpha = 0, } } } } } } } } } } } }; } /// /// Schedule a new extenral animation. Handled queueing and finishing previous animations in a sane way. /// /// The animation to be performed /// If true, the new animation is delayed until all previous transforms finish. If false, existing transformed are cleared. public void AppendAnimatingAction(Action action, bool waitForPrevious) { Action runnableAction = () => { if (waitForPrevious) this.DelayUntilTransformsFinished().Schedule(action); else { ClearTransforms(); action(); } }; if (IsLoaded) runnableAction(); else Schedule(() => runnableAction()); } [BackgroundDependencyLoader] private void load(TextureStore textures, AudioManager audio) { sampleClick = audio.Sample.Get(@"Menu/osu-logo-select"); sampleBeat = audio.Sample.Get(@"Menu/osu-logo-heartbeat"); logo.Texture = textures.Get(@"Menu/logo"); ripple.Texture = textures.Get(@"Menu/logo"); } private int lastBeatIndex; protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes) { base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes); lastBeatIndex = beatIndex; var beatLength = timingPoint.BeatLength; float amplitudeAdjust = Math.Min(1, 0.4f + amplitudes.Maximum); if (beatIndex < 0) return; if (IsHovered) this.Delay(early_activation).Schedule(() => sampleBeat.Play()); logoBeatContainer .ScaleTo(1 - 0.02f * amplitudeAdjust, early_activation, Easing.Out) .Then() .ScaleTo(1, beatLength * 2, Easing.OutQuint); ripple.ClearTransforms(); ripple .ScaleTo(logoAmplitudeContainer.Scale) .ScaleTo(logoAmplitudeContainer.Scale * (1 + 0.04f * amplitudeAdjust), beatLength, Easing.OutQuint) .FadeTo(0.15f * amplitudeAdjust).FadeOut(beatLength, Easing.OutQuint); if (effectPoint.KiaiMode && flashLayer.Alpha < 0.4f) { flashLayer.ClearTransforms(); flashLayer .FadeTo(0.2f * amplitudeAdjust, early_activation, Easing.Out) .Then() .FadeOut(beatLength); visualizer.ClearTransforms(); visualizer .FadeTo(0.9f * amplitudeAdjust, early_activation, Easing.Out) .Then() .FadeTo(0.5f, beatLength); } } public void PlayIntro() { const double length = 3150; const double fade = 200; logoHoverContainer.FadeOut().Delay(length).FadeIn(fade); intro.Show(); intro.Start(length); intro.Delay(length + fade).FadeOut(); } protected override void Update() { base.Update(); const float scale_adjust_cutoff = 0.4f; const float velocity_adjust_cutoff = 0.98f; const float paused_velocity = 0.5f; if (Beatmap.Value.Track.IsRunning) { var maxAmplitude = lastBeatIndex >= 0 ? Beatmap.Value.Track.CurrentAmplitudes.Maximum : 0; logoAmplitudeContainer.ScaleTo(1 - Math.Max(0, maxAmplitude - scale_adjust_cutoff) * 0.04f, 75, Easing.OutQuint); if (maxAmplitude > velocity_adjust_cutoff) triangles.Velocity = 1 + Math.Max(0, maxAmplitude - velocity_adjust_cutoff) * 50; else triangles.Velocity = (float)Interpolation.Damp(triangles.Velocity, 1, 0.995f, Time.Elapsed); } else { triangles.Velocity = paused_velocity; } } private bool interactive => Action != null && Alpha > 0.2f; protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) { if (!interactive) return false; logoBounceContainer.ScaleTo(0.9f, 1000, Easing.Out); return true; } protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) { logoBounceContainer.ScaleTo(1f, 500, Easing.OutElastic); return true; } protected override bool OnClick(InputState state) { if (!interactive) return false; if (Action?.Invoke() ?? true) sampleClick.Play(); flashLayer.ClearTransforms(); flashLayer.Alpha = 0.4f; flashLayer.FadeOut(1500, Easing.OutExpo); return true; } protected override bool OnHover(InputState state) { if (!interactive) return false; logoHoverContainer.ScaleTo(1.1f, 500, Easing.OutElastic); return true; } protected override void OnHoverLost(InputState state) { logoHoverContainer.ScaleTo(1, 500, Easing.OutElastic); } public void Impact() { impactContainer.FadeOutFromOne(250, Easing.In); impactContainer.ScaleTo(0.96f); impactContainer.ScaleTo(1.12f, 250); } } }