// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps.ControlPoints; namespace osu.Game.Screens.Edit.Compose.Components.Timeline { public partial class TimelineControlPointGroup : CompositeDrawable { public readonly ControlPointGroup Group; private readonly IBindableList controlPoints = new BindableList(); public TimelineControlPointGroup(ControlPointGroup group) { Group = group; RelativePositionAxes = Axes.X; RelativeSizeAxes = Axes.Y; AutoSizeAxes = Axes.X; Origin = Anchor.TopLeft; X = (float)group.Time; } protected override void LoadComplete() { base.LoadComplete(); controlPoints.BindTo(Group.ControlPoints); controlPoints.BindCollectionChanged((_, _) => { ClearInternal(); foreach (var point in controlPoints) { switch (point) { case TimingControlPoint timingPoint: AddInternal(new TimingPointPiece(timingPoint)); break; } } }, true); } } }