// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps.ControlPoints; namespace osu.Game.Screens.Edit.Timing { public partial class TimingScreen : EditorScreenWithTimeline { [Cached] public readonly Bindable SelectedGroup = new Bindable(); [Resolved] private EditorClock? editorClock { get; set; } public TimingScreen() : base(EditorScreenMode.Timing) { } protected override Drawable CreateMainContent() => new GridContainer { RelativeSizeAxes = Axes.Both, ColumnDimensions = new[] { new Dimension(), new Dimension(GridSizeMode.Absolute, 350), }, Content = new[] { new Drawable[] { new ControlPointList(), new ControlPointSettings(), }, } }; protected override void LoadComplete() { base.LoadComplete(); if (editorClock != null) { // When entering the timing screen, let's choose the closest valid timing point. // This will emulate the osu-stable behaviour where a metronome and timing information // are presented on entering the screen. var nearestTimingPoint = EditorBeatmap.ControlPointInfo.TimingPointAt(editorClock.CurrentTime); SelectedGroup.Value = EditorBeatmap.ControlPointInfo.GroupAt(nearestTimingPoint.Time); } } } }