// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Input.Events; using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; using osuTK.Graphics; namespace osu.Game.Overlays.Settings { public class OutlinedTextBox : OsuTextBox { private const float border_thickness = 3; private Color4 borderColourFocused; private Color4 borderColourUnfocused; [BackgroundDependencyLoader] private void load(OsuColour colour) { borderColourUnfocused = colour.Gray4.Opacity(0.5f); borderColourFocused = BorderColour; updateBorder(); } protected override void OnFocus(FocusEvent e) { base.OnFocus(e); updateBorder(); } protected override void OnFocusLost(FocusLostEvent e) { base.OnFocusLost(e); updateBorder(); } private void updateBorder() { BorderThickness = border_thickness; BorderColour = HasFocus ? borderColourFocused : borderColourUnfocused; } } }