// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Runtime.InteropServices; using osu.Framework.Graphics.OpenGL.Vertices; using osuTK; using osuTK.Graphics; using osuTK.Graphics.ES30; namespace osu.Game.Graphics.OpenGL.Vertices { [StructLayout(LayoutKind.Sequential)] public struct PositionAndColourVertex : IEquatable, IVertex { [VertexMember(2, VertexAttribPointerType.Float)] public Vector2 Position; [VertexMember(4, VertexAttribPointerType.Float)] public Color4 Colour; public bool Equals(PositionAndColourVertex other) => Position.Equals(other.Position) && Colour.Equals(other.Colour); } }