// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; namespace osu.Game.Overlays.Toolbar { public class ToolbarOverlayToggleButton : ToolbarButton { private readonly Box stateBackground; private OverlayContainer stateContainer; private readonly Bindable overlayState = new Bindable(); public OverlayContainer StateContainer { get => stateContainer; set { stateContainer = value; overlayState.UnbindBindings(); if (stateContainer != null) { Action = stateContainer.ToggleVisibility; overlayState.BindTo(stateContainer.State); } } } public ToolbarOverlayToggleButton() { Add(stateBackground = new Box { RelativeSizeAxes = Axes.Both, Colour = OsuColour.Gray(150).Opacity(180), Blending = BlendingMode.Additive, Depth = 2, Alpha = 0, }); overlayState.ValueChanged += stateChanged; } private void stateChanged(ValueChangedEvent state) { switch (state.NewValue) { case Visibility.Hidden: stateBackground.FadeOut(200); break; case Visibility.Visible: stateBackground.FadeIn(200); break; } } } }